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 M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb] 
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REAL AMERICAN HERO
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
Bumpdate.


Mon Feb 25, 2008 5:52 am
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
Good job grif! You have done it again! Not uber powerful, yet not weak! Perfect for a fair match!


Mon Feb 25, 2008 12:07 pm
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Post Re: M79 "Burpgun" [V0.2.0] [23/2]
TrouserDemon wrote:
I can, which ones did you want .giffing?

anything really. just a general shot will do.


Wed Feb 27, 2008 3:13 pm
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
I can post the old flashbang if the code would help you to make a smoke grenade.


Wed Feb 27, 2008 4:49 pm
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Post Re: M79 "Burpgun" [V0.2.0] [23/2]
JackBlades07 wrote:
TrouserDemon wrote:
I can, which ones did you want .giffing?

anything really. just a general shot will do.


Here's the breacher, if you want more, then ask.

Image


Wed Feb 27, 2008 6:27 pm
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Post Re: M79 "Burpgun" [V0.2.0] [23/2]
TrouserDemon wrote:
JackBlades07 wrote:
TrouserDemon wrote:
I can, which ones did you want .giffing?

anything really. just a general shot will do.


Here's the breacher, if you want more, then ask.

Image

thank you very much for the gif. is it just me or does the fuse seem to be a bit long based off of the gif?


Wed Feb 27, 2008 7:30 pm
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
It's the breacher, it's supposed to stick to walls and blow a hole in them, hence "breaching" a bunker.

I like it's effect on people.


Wed Feb 27, 2008 10:47 pm
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
Trouser got it exactly right.

The fuse is meant to be long enough that the weapon is impractical for use against your average AI. It's designed to blast holes in bunkers, which it does supremely well, if I do say so myself.


Thu Feb 28, 2008 1:47 am
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
Grif wrote:
Trouser got it exactly right.

The fuse is meant to be long enough that the weapon is impractical for use against your average AI. It's designed to blast holes in bunkers, which it does supremely well, if I do say so myself.


But the AI does not have bunkers rendering the weapon somewhat impractical for use in skirmish mode. However it is very useful when playing against a human opponent. I had alot of fun with these guns and they are great. I would love to see more ammo like Acid, Needles, Lasers, or Ping Pong balls (I had a burp gun as a kid.)


Thu Feb 28, 2008 1:54 am
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
Camera drone rounds, ala Shook's heli-drones.


Thu Feb 28, 2008 2:08 am
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
:shock: this is the first time ive seen this one DL


Tue Mar 04, 2008 3:32 am
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
Could you make the aimer fire a stationary emitter that fires those things? Because sometimes the AI moves and the bullet bounces off.


Wed Mar 05, 2008 12:41 am
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
The usefulness of a smoke grenade in this game escapes me.


Sat Mar 08, 2008 3:39 am
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
2 Player.

But yeah, it's mostly just for fun.


Sat Mar 08, 2008 4:12 am
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Post Re: M79 "Burpgun" [V0.3.0] [24/2] [INCL: ABomb]
I could make you a new gun sprite IF you want cause I don't think the sprite is really that good.


Sun Mar 16, 2008 7:34 pm
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