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Some of my mods http://forums.datarealms.com/viewtopic.php?f=83&t=10382 |
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Author: | errollw [ Fri May 16, 2008 9:17 pm ] |
Post subject: | Re: Some of my mods |
Works now! Cheers! |
Author: | RazorsharpLT [ Sun May 25, 2008 11:08 am ] |
Post subject: | Re: Some of my mods |
how to launch the zombie mod ? i know you put it in hte cortex command folder (thats what i did) but it still doesen't work...maybe i need some sort of map ? (p.s when i created a map saved it zombie mod folder and it wasen't there Please someone help me i want to play the zombie mod soooo bad ) PP.S and when i want to start a zombie mod map it just starts a normal game (you know dropships coaliation troopers etc.) PPP.S im using build 20 those that count ? in short therms the zombie mod installed suscesfully, loaded suscesfully, but i don't know how to launch it IN THE GAME when im PLAYNG cortex command. evrything i trye doesen't work it just launches NORMAL soldiers IN DROPSHIPS...NO ZOMBIES !!! |
Author: | 3 solid [ Sun May 25, 2008 11:28 am ] |
Post subject: | Re: Some of my mods |
Ok, that post format confused me. Type clearly and calmly how you installed the mod, then I can help. |
Author: | RazorsharpLT [ Sun May 25, 2008 11:48 am ] |
Post subject: | Re: Some of my mods |
i think i can't make it anymore clear not unless in picutres if you still don't understand |
Author: | Tea [ Sun May 25, 2008 12:03 pm ] |
Post subject: | Re: Some of my mods |
Right, Razorsharp you illiterate buffoon, go into base.rte in your CC folder and find a file called index, there will be a line of text that looks something like this: Includefile = Activities.ini Put // at the start of that line so that it looks like this: // Includefile = Activities.ini Then put the zombie mod folder into your cc folder. |
Author: | RazorsharpLT [ Sun May 25, 2008 8:29 pm ] |
Post subject: | Re: Some of my mods |
It worked cheers !!! p.s no need to be roud |
Author: | Tea [ Sun May 25, 2008 11:15 pm ] |
Post subject: | Re: Some of my mods |
RazorsharpLT wrote: It worked cheers !!! p.s no need to be roud Sorry, bad day, but you really could try and put more effort into what you type, It's hard to understand you. |
Author: | Jox =3 [ Mon May 26, 2008 12:03 am ] |
Post subject: | Re: Some of my mods |
Zombie Survival FUDGE YEAH!!! |
Author: | Gmanofdoom [ Tue Aug 26, 2008 9:31 am ] |
Post subject: | Re: Some of my mods |
Argh RTE Aborted.rte /base/devices/null how do i fix this??? help would be appreciated, because zombies are awesome.... |
Author: | numgun [ Tue Aug 26, 2008 9:43 am ] |
Post subject: | Re: Some of my mods |
The mod is a tad outdated but its easy to fix: 1. Go to the base.rte folder in your cortexcommand directory 2. There should be a null.bmp there so take a copy of it by right clicking and copying it. 3. Now within base.rte, theres a devices folder, go there and paste the copy of the null.bmp you found. 4. ??? 5. Profit! |
Author: | Gmanofdoom [ Tue Aug 26, 2008 10:49 am ] |
Post subject: | Re: Some of my mods |
eh? wait, can u explain that to me a tad bit more specifically |
Author: | Gotcha! [ Tue Aug 26, 2008 11:05 am ] |
Post subject: | Re: Some of my mods |
Dude, he literally spelled it out for you. |
Author: | piipu [ Tue Aug 26, 2008 6:17 pm ] |
Post subject: | Re: Some of my mods |
Copy Cortex Command\Base.rte\Null.bmp to Cortex Command\Base.rte\Devices. Copy, don't cut. |
Author: | Roon3 [ Tue Aug 26, 2008 6:24 pm ] |
Post subject: | Re: Some of my mods |
How does the zombie survival work? The activities is blank? How does the game know what to spawn? |
Author: | numgun [ Tue Aug 26, 2008 7:46 pm ] |
Post subject: | Re: Some of my mods |
Gmanofdoom wrote: eh? wait, can u explain that to me a tad bit more specifically lol epic fail. Really read my post again, it cant be any more simple than that. : p |
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