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 Automated Gold Sprayer 
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Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
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Post Re: Automated Gold Sprayer
Winterous wrote:
Have another emitter which is on the door to lick up the gold?

The problem is that they would fire constantly.
Even when the door was closed.
And this idea works and is much easier >_>

If you want to make a gold firing door, feel free.


Sun Mar 02, 2008 10:15 am
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Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
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Post Re: Automated Gold Sprayer
Wait a second.
Give the gold particles a short lifetime and -500 RestThreshold, so they disappear if they don't hit a person.


Sun Mar 02, 2008 11:43 am
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Post Re: Automated Gold Sprayer
New Version!
New Sprite!
More Accurate!

I figured out that, because it had triggerdelay set to 0, and also gibimpulselimit set to -1, one of the reasons the previous was so inaccurate was that it actually spawned two on top of each other, which shows how much I tested it the first time >_>

New gifs please!

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OH WAIT SCRATCH THAT ARGH.
I FIND TWENTY BUGS AFTER I UPLOAD IT THAT DIDN'T HAPPEN BEFORE.
I have no idea what is going on here, someone send me the old version please >_>


Sun Mar 02, 2008 5:13 pm
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Joined: Sun Dec 23, 2007 8:20 am
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Post Re: Automated Gold Sprayer
On the subject of doors shooting things, I'd love it if there was a door that opened for both teams but fired something, preferably a high caliber bullet or maybe a godly laser round, at anything higher than crawling height. It'd mean you'd have to crawl to get through and, hopefully, the other team might not target it if it opened for them as well.

The problem is in getting it to open for both teams.


Sun Mar 02, 2008 10:08 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Automated Gold Sprayer
Don't neutral team doors open for both?


Mon Mar 03, 2008 7:39 am
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Joined: Sun Sep 16, 2007 12:35 am
Posts: 65
Location: Horiz land.Too horizontal!
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Post Re: Automated Gold Sprayer
Actually, I think they freeze. But that might just be the scene creator pre-placed doors. It's worth a try though!


Tue Mar 04, 2008 2:24 am
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