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 Lt. X-minor 
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Joined: Thu Aug 30, 2007 4:36 am
Posts: 65
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Post Re: Lt. X-minor
LOL! i can just imagine a clone seeing those little guys and going "wut the-", then he gets buried in little tiny robots :lol:


Mon Mar 03, 2008 12:32 am
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Joined: Sun Dec 31, 2006 5:29 pm
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Post Re: Lt. X-minor
I love the Lt. Y-Minor, the rest is good, but not great.


Mon Mar 03, 2008 1:41 am
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Joined: Sat May 05, 2007 7:21 am
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Post Re: Lt. X-minor
More mini-actors please.


Mon Mar 03, 2008 2:07 am
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: Lt. X-minor
i did have it so that the carb shot out mini Kamikaze crabs, but they coulden't walk. Will update with one that shoot min skellies and a drop pod for Pt. Y-Minor.


Mon Mar 03, 2008 4:45 am
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Joined: Fri Feb 08, 2008 8:15 pm
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Post Re: Lt. X-minor
what's the point of a -5 mass helmet?


Mon Mar 03, 2008 4:52 am
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Post Re: Lt. X-minor
If the helmet had its normal mass(3) it encumbered the crab and it couldn't walk right.


Mon Mar 03, 2008 4:54 am
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Post Re: Lt. X-minor
Make it -100 so he floats away!


Mon Mar 03, 2008 7:54 am
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Post Re: Lt. X-minor
As grif would say:

YES, BECAUSE NEGATIVE MASS MAKE THINGS FLOAT.

Anyways, gravity makes all things fall at the same rate, the only reason things may fall faster than others is because that thing reached its Terminal Velocity.

This does apply to CC, just not the terminal velocity part. Although, things eventually Gib due to the stress.


Mon Mar 03, 2008 11:33 pm
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Post Re: Lt. X-minor
I was joking!
rararararara!


Tue Mar 04, 2008 6:48 am
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