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 RoCorp. Tech Bunker (March 14, 2008) 
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: RoCorp. Tech Bunker (March 9, 2008)
They aren't by me, I just made the thread for the corp. :wink:


Wed Mar 12, 2008 3:21 pm
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: RoCorp. Tech Bunker (March 14, 2008)
Sorry for the double post, but I updated the thread with Fhyer's new pack of mods.


Fri Mar 14, 2008 10:03 pm
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Joined: Fri Feb 08, 2008 8:15 pm
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Location: USA
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Post Re: RoCorp. Tech Bunker (March 14, 2008)
I just noticed something. The missle launcher unit (?) looks like the missle that it fires may havea bug to it. In his first gif, http://www.datarealms.com/forum/download/file.php?id=21383&mode=view does anyone see how the missle hits the left engine but passes through it and then explodes upon impact of the debris on the ground? Anyone else notice this? I didn't download because of this, and am wondering if it is just the gif.


Mon Mar 17, 2008 7:23 pm
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Joined: Sat Feb 09, 2008 7:44 pm
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Location: Vancouver, BC
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Post Re: RoCorp. Tech Bunker (March 14, 2008)
JackBlades07 wrote:
I just noticed something. The missle launcher unit (?) looks like the missle that it fires may havea bug to it. In his first gif, http://www.datarealms.com/forum/download/file.php?id=21383&mode=view does anyone see how the missle hits the left engine but passes through it and then explodes upon impact of the debris on the ground? Anyone else notice this? I didn't download because of this, and am wondering if it is just the gif.


in my experience this happens with almost every missile.

this mod is bad... dreadnought RECOLORS? not even resprites.... if this is you're first mod it's ok, but keep working.


Tue Mar 18, 2008 10:15 pm
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