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 The Riggers - May 13, 2008 
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Post Re: The Riggers - April 05, 2008
oooooh, YOU made it.
That explains a fair bit.

Well, maybe 6 would be better.
Also, how many shots does it fire in one?


Wed Apr 09, 2008 1:13 pm
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Post Re: The Riggers - April 05, 2008
I didn't make it all, i only tweaked it to make it more like a sniper.
And the stance offsets.
But i think it fires 7 shots a click, because i had to make sure that it
would turn a heavy soldiers head into mush, no matter what. If the
gib impulse limit failed, the gib wound limit would make it gib, and vice versa.
But i s'pose it isn't that big a deal to change a single number.

[offtopic]
Winterous wrote:
oooooh, YOU made it.
That explains a fair bit.

I guess you know my tendency to make weapons powerful xP
[/offtopic]

Oh yeah, downloading.


Wed Apr 09, 2008 1:22 pm
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Post Re: The Riggers - April 05, 2008
Mrm. Having played with the TC-Rifle quite a bit, I think the number of rounds it can carry should be increased to five. Trying to kill a Kloveskan soldier is like waiting for a bus.


Last edited by Ocular Bleeding on Wed Apr 09, 2008 1:51 pm, edited 1 time in total.



Wed Apr 09, 2008 1:46 pm
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Post Re: The Riggers - April 05, 2008
Increased from 7... to 5?


Wed Apr 09, 2008 1:48 pm
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Post Re: The Riggers - April 05, 2008
I think he means magazine :P

Also, the sharpness of the bullets were actually 20... But they're 10 now.
I'll put it in the thread in Mod Making...


Wed Apr 09, 2008 1:50 pm
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Post Re: The Riggers - April 05, 2008
Oh, coz I just changed it to 6.
Oh well, your's is fine I spose.


Wed Apr 09, 2008 2:10 pm
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Post Re: The Riggers - April 05, 2008
As long as it isn't nerfed too much. Would high mass and moderate piercing be a better way to go about coding this rifle?

I don't code so I don't know what the differences could be.


Wed Apr 09, 2008 5:56 pm
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Post Re: The Riggers - April 05, 2008
ppiksmada wrote:
As long as it isn't nerfed too much. Would high mass and moderate piercing be a better way to go about coding this rifle?

I don't code so I don't know what the differences could be.

You'd just end up with the same thing as far as impact goes. Increasing mass and velocity will increase penetration the same that increasing sharpness will. Higher mass, as well as higher velocity, would cause it to have higher recoil though. Sharpness doesn't increase recoil.


Wed Apr 09, 2008 9:21 pm
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Post Re: The Riggers - April 05, 2008
I think a bit higher mass is in order, currently it's at .4kg for each bullet, maybe .6kg?
Yes that seems ridiculous, but this weapon is supposed to be able to tear a man to pieces, I shot a dummy in the head and it didn't die, it really should have.

Also less sharpness if mass increase, like 5.


Thu Apr 10, 2008 5:37 am
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Post Re: The Riggers - April 05, 2008
Pack updated again with a tweaked TC Rifle (thanks again shook). Not a huge change, if you like the rifle the way it is now, don't re-download the pack. I believe most things in this mod are up to Winterous' standards.


Thu Apr 10, 2008 6:37 am
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Post Re: The Riggers - April 05, 2008
Good, that's much better.
:D


Thu Apr 10, 2008 7:15 am
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Post Re: The Riggers - April 05, 2008
Pack updated with Tosty's revised work. The turret looks a lot better and the drop-pod does as well.

Old news I know, sorry I didn't update this earlier. Still a fun pack though. Where the hell is Ocular bleeding and evil ponie anyways?


Wed May 14, 2008 3:39 am
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Post Re: The Riggers - May 13, 2008
I never actually went anywhere. I tend to visit this forum at least once daily. As I said when I began this project was that at present, I do not code, or sprite. I just create the concepts.


Wed May 14, 2008 5:18 am
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Post Re: The Riggers - May 13, 2008
And again I say the riggers wouldn't be here without your initial interest in the darker side of the universe. Stop being humble. Stop it.

Oh yea, and get more involved in the forums. Roar.


Wed May 14, 2008 5:25 am
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Post Re: The Riggers - May 13, 2008
ppiksmada wrote:
Roar.

ROAR~!!


Wed May 14, 2008 6:06 am
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