View unanswered posts | View active topics It is currently Sat Apr 27, 2024 8:29 am



This topic is locked, you cannot edit posts or make further replies.  [ 1067 posts ]  Go to page Previous  1 ... 63, 64, 65, 66, 67, 68, 69 ... 72  Next
 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
Author Message

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
crazyMLC wrote:
Neat-o.

Hey, I'm having trouble using the ypsilon cannon, you think you could make a dropship that shoots like a ypsilon? Hrrrrmmmm?


Actually I have a whole idea for an orbital weapons platform that has a huge ypsilon-like overkill beam as one of its features. But I wont do it in this nor in the next few builds. I need some... things for it. <.<


Sun Feb 15, 2009 2:50 am
Profile
User avatar

Joined: Sat Feb 14, 2009 2:15 am
Posts: 73
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Hey, it seems to work just fine on the Mac version if the strike raven is gotten rid of. Also, where is the Ypsilon Cannon? I've heard much about it, but it isn't in the download in the first post.


Sun Feb 15, 2009 3:25 am
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
viewtopic.php?f=61&t=11528


Sun Feb 15, 2009 3:37 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
MkfShard wrote:
Also, where is the Ypsilon Cannon? I've heard much about it, but it isn't in the download in the first post.

Just so you know, the Ypsilon cannon is contained in the y bomb, don't go looking for a dropship that shoots a supor lazer beam. (like I did.) >_>


Sun Feb 15, 2009 3:44 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Yay, weapon update, shield update, New unit, Marine Update!!!

This is one of the happier days of my life!!! ( You aren't going to know about the other parts of of this fabulous day. )


Sun Feb 15, 2009 7:29 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
good to hear you got the pathing working. i hope your tank is pretty :)


Sun Feb 15, 2009 10:15 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
...It comes with a cool laser dot pointer that freaks the crap out of AI and makes them duck and cover!...

Wow, finally a suggestion get through somewhere...


Sun Feb 15, 2009 11:03 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Foa wrote:
numgun wrote:
...It comes with a cool laser dot pointer that freaks the crap out of AI and makes them duck and cover!...

Wow, finally a suggestion get through somewhere...


Yeah, thanks to you. Although theres a small bug with it:
Attached emitters on guns only emit at one direction. Yes it will aim with the gun up and down, but if you turn around to aim at the other direction, the pointer will be emitter the dot in the wrong direction.

I countered this by having 2 emitters on the sniper.
As long as you can ignore the other dot behind you, its cool.
Its also very useful in skirmish when a red dot is pointed at you, you know that you gotta duck right away or your head will be splattered.

I tested a few rounds of skirmish against AAL. Was awesome.
And its very hard if you use vanilla units to defend like I did a moment ago.
But its satisfyingly fun and possible to defend.

Image
My fighting the MPAM with a heavy sniper. I actually damaged that mech pretty good until it killed me with the railcannon.

Image
Another epic moment where an MPAM approaching from the left side climbed to the window like king kong and pointed its machinegun at me. Messy.

Image
Eventually a sneaky pilot dug a hole with his digger and killed my brain along with the 2 dreadnoughts guarding it. And I was at the time fighting the 2 MPAM with the coalition dude.


Sun Feb 15, 2009 8:37 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I'm glad the new MPAM will actually be fightable... look at this picture. That hole wasn't made by a bomb or a digger, that's the imprint from the MPAM being repeatedly driven into the ground by a rather high powered weapon- and it's barely damaged!

Image


Sun Feb 15, 2009 8:52 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Yeah I'm lowering the Pushforces on their limbpaths. Theyre the reason why that was happening, their steps were so powerful that it simply pushed in any terrain loose and repeatedly this caused those holes.

Btw I actually got the marine and the slayer to crawl... kind of.
They look very retarded when they do it, but I dont care. It works and those 2 units werent ment to crawl. They were ment to stop the living crap out of their foes.


Sun Feb 15, 2009 8:59 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Hehe, nah, I did manage to blow it's arms and legs off, that's the deepcheck making the holes after it's buried up past it's head. Limbless MPAMS are still nearly unstoppable wrecking balls... that one ate at least a few hundred wounds, and it's still at 86 hp.


Sun Feb 15, 2009 9:08 pm
Profile
User avatar

Joined: Tue Dec 16, 2008 2:16 am
Posts: 26
Location: ...I'd rather not.
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Soo......Numgun, how's Build 23 coming along?


Mon Feb 16, 2009 12:00 am
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
Yeah, thanks to you. Although theres a small bug with it:
Attached emitters on guns only emit at one direction. Yes it will aim with the gun up and down, but if you turn around to aim at the other direction, the pointer will be emitter the dot in the wrong direction.

Lame. I was expecting the reason you were now doing something like this to be that Data finally fixed the horizontal flipping of attached emitters and their parent objects, and you were using your position to be the first with a chance to make use of it.
Which would also be kinda lame, but it would mean a new feature, which I could never oppose.


Mon Feb 16, 2009 12:13 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Why is the Strike Raven such a mole? I took a Raven and dove at the ground headfirst, followed by repeatedly boosting, and made an epic 50 foot deep hole straight into a base :P Kinda useful, but not too realistic.

Anyways, the Slug Sniper sounds cool, and the Slayer / New Marine are practically orgasmic looking.


Mon Feb 16, 2009 12:31 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
ShaneO wrote:
Soo......Numgun, how's Build 23 coming along?


Data said he's gonna be working on it REAL hard on next week.
Thats all I know. However, I'm starting to have this little itch that I might even release it for this build too. I just have the feeling it will work on it since the only major thing changed is official content guns and units and the way how activities.ini works.

@ Ragdollmaster: There is no Strike Raven in the new AAL.


Now I need some help again.
I'm making a tank as I said and its coming well, but I have no name for it.
Anyone got suggestions for it?

Its a fairly large hover tank with a powerful energy cannon and a regensystem.


Mon Feb 16, 2009 12:52 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 1067 posts ]  Go to page Previous  1 ... 63, 64, 65, 66, 67, 68, 69 ... 72  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.091s | 15 Queries | GZIP : Off ]