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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
Hmm, so much totally positive feedback. time for constructive critism. the marine's helmet visor looks off, the shading's fairly dodgy, and its a little flat. everything else is awesome though. 10/10.


Mon Mar 17, 2008 6:28 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
J23 wrote:
Reactor? The creator's name is numgun.

So anyone found the hidden weapons?

And where is the "Vector Cannon"?

Numgun said, I won't release it until you can add functioning turrets can be added to guns.


Mon Mar 17, 2008 8:37 am
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Joined: Sat May 05, 2007 7:21 am
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Location: The Zone
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
My favorite feature is the pilot eject thing, but sometimes it doesnt work, and the pilot ends up squashed by advancing DarKlones.


Mon Mar 17, 2008 12:18 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
Holy****. After releasing this, I was away for a day and coming here seeing 6 pages build up already was crazy.

After looking around the comments I notice that the drop.io mirror got hacked or something (It said something about vandalism). Kinda funny, especially the porn link part, but I have no idea what happened there anyways. Big thanks for the people who uploaded an alternative mirror.

And yes, there are tons of stuff hidden in this pack despite the fact ive gotten so many complaints about them and that this mod still lacks content. [/Sarcasm]

And btw, vector cannon is a lie. That big gun is called the VHSC. (Variable High Speed Cannon)

Thank you all for the comments alot! : )



EDIT: Gifs are welcome! 1800-MAEK-GIF-NAOW


Mon Mar 17, 2008 2:43 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
I'll make you some .gifs if you explain to me exactly what is hidden, where it's hidden, and how to get it back.

Also bug, Zorn can't dual wield the chainguns.


Mon Mar 17, 2008 2:56 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
TrouserDemon wrote:
I'll make you some .gifs if you explain to me exactly what is hidden, where it's hidden, and how to get it back.

Also bug, Zorn can't dual wield the chainguns.


You missed the sarcasm tag buddy, I havent hidden anything in this pack.

And yeah, I know that "bug", but I intended to leave it like that because already just a single chaingun is quite powerful by itself and that second one would be as in his reserves for backup.


Mon Mar 17, 2008 3:20 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
Then why are there 2 "Restricted Files" and a load of .pspimages?


Mon Mar 17, 2008 3:23 pm
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Joined: Mon Jul 30, 2007 5:16 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
I wonder what ♥♥♥hole would hack this excellent mod.


Mon Mar 17, 2008 3:35 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
TrouserDemon wrote:
Then why are there 2 "Restricted Files" and a load of .pspimages?


.pspimages are just multilayered pictures that make it easier to sprite for me.
They open up in paintshoppro and theres pretty much nothing interesting for you guys in them.

As for the restricted files: whoops. forgot them there.
they are probably either the AAL N-rifle or InstagibX or FlatLands2 that I hid the last time. I was too fat to take em out.


Mon Mar 17, 2008 3:42 pm
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Joined: Mon Apr 16, 2007 5:25 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
This sure is a Must-DL mod! The sprites are frigging awesome, and there are good mods and lots of goods ideas, like AntiMass! I have no idea what would be better in this mod... Aghh, I really would want to learn to make mods like these! Congrats, this is the best!


Mon Mar 17, 2008 3:56 pm
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Joined: Sat Sep 22, 2007 7:28 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
Two things numgun:
1. How'd you make the pilot eject from the MPAM?
2. And where'd you get all those sounds..


Mon Mar 17, 2008 8:38 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
I played with everything...
PILOT: Fun! I love the jet boots, and the weapons are just deadly enough. Bombs are fun. Just enough armor on the guy to survive a firefight. Ejection? GREAT! works just right, but it would be cool of the pod had thrusters... just an idea.

MARINES: Fun too! Great, flamey jetpack. Good weapons, I love the MG and sniper rifle, but the cannon needs to launch rounds farther, the close range artillery thing is kinda weird. Pistol is cool, and it is the bane of standard DarKlones everywhere. It would be cool to have a Covert Ops type one with lighter armor, but faster, and dual weilds pistols and has shaped charges and stuff. And it would have to be black. Also, it would be kind of cool to have these eject some kind of AAL Trooper or something.

MPAM: Kind of a classic, and the added attachable armor is great. All weapons are all around good, but my favorite is the Energy Blade. Ejection is fun. Can't really think about any suggestions...

TURRETS: Kind of bland, nothing special, but they're damn effective. Especially the laser one. A grenade launcher/ artillery one would be cool.

CANNONBALL: Could use more power, but it's good for delivering that sole Blaximillian to the battlefeild.

FIGHTER: A bit useless, exept for looking good and spamming the air with plasma. Bomb launcher is neat.

TITAN: Oh man, this is good. Fun to ram into dropships and laugh as they plummet from the sky. Needs more gibs though, but the explostion is good.

HARVESTER: Laggy when initially deployed, and it's diggers need to hurt infantry. Deathsplosion needs to be more deadly.

ALL THE OLD STUFF: Oldies but goodies never applied anywhere else better...


Mon Mar 17, 2008 9:02 pm
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Joined: Mon Nov 26, 2007 10:08 pm
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Location: I'z in your baffrum eatin all ur doo doo
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
This mod is amazing!!! I think everything about it is perfect. At first I was was scared that you would hide the good stuff but you did not. I love you nummy thanks for the mod.


Mon Mar 17, 2008 9:24 pm
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Joined: Sun Apr 29, 2007 11:31 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
I find it funny how I can get the pilots to headbutt dropships, make them explode upon contact, without as much as losing a single hitpoint...


Mon Mar 17, 2008 9:32 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product
The sprites are pretty good, I like the red (Halo) Spartan-like soldier.


Tue Mar 18, 2008 12:01 am
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