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Plutonians Return!
http://forums.datarealms.com/viewtopic.php?f=83&t=10954
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Author:  Leonidas [ Wed Apr 16, 2008 12:48 am ]
Post subject:  Re: Pluto Martians WIP

I keep getting an error that says the clone walk path at line 974 is undefined.

Author:  MaGmA [ Wed Apr 16, 2008 1:01 am ]
Post subject:  Re: Pluto Martians WIP

Looks interesting, but no DL from me. :(

Author:  PlasmaNova [ Wed Apr 16, 2008 4:34 am ]
Post subject:  Pluto Martians WIP

Great mods i love the idea!!
Im DLing while im typing

(2-3 seconds later)
Fudging awesome

Author:  CaveCricket48 [ Wed Apr 16, 2008 12:02 pm ]
Post subject:  Re: Pluto Martians WIP

Quote:
I keep getting an error that says the clone walk path at line 974 is undefined.


You have to comment in the blue/green clones in Base.rte/Actors.ini for it to work. Scroll all the way to the bottom and delete the //. I'm still working on the Lunar Lander, gotta fix those offsets.

Author:  CaveCricket48 [ Tue Apr 14, 2009 10:18 pm ]
Post subject:  Re: Plutonians Return!

Updated. I nearly forgot I made this mod. Credits to Flammablezombie for reminding me about this.

Author:  Comment [ Tue Apr 14, 2009 10:33 pm ]
Post subject:  Re: Plutonians Return!

And here I thought that it'd been abandoned. Always good to see a faction that doesn't take itself too seriously.

Author:  Inuyashe [ Tue Apr 14, 2009 10:47 pm ]
Post subject:  Re: Plutonians Return!

Unit detects quite funny/looking actors, in a good way...
DL in progress...


Edit:
They're fun to play as and balanced, but the Lander has this weird problem.
It unloads the actors as soon as it enters.
On a map like Grasslands, that's fatal.

Author:  meta [ Tue Apr 14, 2009 11:00 pm ]
Post subject:  Re: Plutonians Return!

all I've ever wanted is a NASA faction

Author:  CaveCricket48 [ Tue Apr 14, 2009 11:26 pm ]
Post subject:  Re: Plutonians Return!

Inuyashe wrote:
They're fun to play as and balanced, but the Lander has this weird problem.
It unloads the actors as soon as it enters.
On a map like Grasslands, that's fatal.

I never figured out why that happens. Well, at least the Plutonians have good jetpacks! :D

meta wrote:
all I've ever wanted is a NASA faction


The Emporeans are like a NASA faction.
http://www.datarealms.com/forum/viewtopic.php?f=61&t=11907

Author:  The Decaying Soldat [ Wed Apr 15, 2009 2:00 pm ]
Post subject:  Re: Plutonians Return!

Hmmm...

A few things. They, look to plain. So plain that makes them lack style. They are cute, the gun fire sound is cute, just really cute, but lacks style.

Also, the lander release its cargo mid-air, spells 'collateral damage' to me.

Author:  Bladecat4 [ Wed Apr 15, 2009 4:51 pm ]
Post subject:  Re: Plutonians Return!

YES! TEH PLUTONIANS ARE BACK! I knew you read my PM!

Author:  Mawman416 [ Mon Apr 20, 2009 5:33 pm ]
Post subject:  Re: Plutonians Return!

They remind me of domo, that little brown thing.

Author:  Inuyashe [ Mon Apr 20, 2009 8:49 pm ]
Post subject:  Re: Plutonians Return!

Not really...
Domo-kun would just smash stuff.

Author:  Miles_T3hR4t [ Tue Apr 21, 2009 9:00 pm ]
Post subject:  Re: Plutonians Return!

I totally forgot about this mod... This is epic and now one of my favorite things to fight, because I don't need rediculous super-weapons to kill them...

3 of them within 4 inches of eachother, Grenade from the Dummy grenade launcher, none of them die, but they all go FLYING through the air, make funny noises, smack into things and get hurt. There awesome!

Make the current 'heavy' a medium one (dont change anything else) and then make a really heavy one thats actually a dreadnought, make it like a tin can on tank treads or something.

And more weapons, 3 or 4 more and a heavier one should do it, ya know, make it scaled to the dummys in terms of how many things they have... (I always thought the coalition/ronins have to many weapons) Please continue working on this, I actually like it, and thats allot coming from me.

Author:  John_bowe [ Wed Apr 22, 2009 2:14 am ]
Post subject:  Re: Plutonians Return!

Kinda cool, but the lander is a serious pain in the ass to control.

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