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 Mods by Forevener 
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Joined: Mon Dec 24, 2007 6:06 am
Posts: 85
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Post Re: Mods by Forevener
Grif wrote:
Leonidas wrote:
Um, why is the gun so heavy? It really hampers the ability to travel.

If the gun is fired at point blank range the ball barely falls past the muzzle.

The cannon balls don't override one another. They build up if fired in rapid succession.

I reccomend something with a smaller barrel for the sprite. Adds a bit of humor considering the size of the cannon balls.


1. PERHAPS BECAUSE IT IS A PORTABLE CANNON?

2. Well yes, because it's HITTING SOMETHING.

3. No gun, EVER, in the history of CC, has "overwritten" the previous round. Guaranteed. The game DOESN'T DO THAT.

In conclusion please learn to not be a failure before posting again.


:-P

1. The standard Robot 1 can fly with the Flak Cannon equipped. Only Heavy units with powerful jetpacks can fly any real distance with this weapon. I was just saying that a slight redux in weight would make it less of a chore to use.

2. When the cannon is fired up close, it fails to hit with any force. Shotting something in the face will usually obliterate it. This weapon can't do that. This seems rather silly.

3. The composition of the cannonballs means that once fired the balls stack upon each other. Their lack of piercing power means you can build a wall of cannonballs that enemies can't get through. If you shoot at an enemy base with it you might just end up fortifying it better.

4. :-P


Fri Apr 18, 2008 6:05 pm
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Joined: Sat Apr 12, 2008 3:44 am
Posts: 12
Location: Russian Federation
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Post Re: Mods by Forevener
New weapon (first post).


Sat Apr 19, 2008 8:31 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Mods by Forevener
the 2nd weapon looks good.
But the bullet Looks invisible.
You should put a trail on it.


Sat Apr 19, 2008 8:34 pm
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Joined: Sat Apr 12, 2008 3:44 am
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Post Re: Mods by Forevener
Update.
Desintegrator can erase cannonballs now.


Wed Apr 23, 2008 6:29 pm
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Joined: Sat Apr 12, 2008 3:44 am
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Location: Russian Federation
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Post Re: Mods by Forevener
Update.
Desintegrator works flawless now.
Trail will not appear.


Sat Apr 26, 2008 11:01 am
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Joined: Sun Dec 23, 2007 8:20 am
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Post Re: Mods by Forevener
It's technically disintegrate, but naming isn't too damn important.

These are fun weapons to use. The rail gun-ish thing is good for blowing doors wide open, and the desintegrater is just nice for anything you want to use it for.


Sat Apr 26, 2008 11:26 pm
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Joined: Sat Apr 12, 2008 3:44 am
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Post Re: Mods by Forevener
2Leonidas:
1. Look at Flak Cannon and then think about it size... Repeat for Accelerator.
2. Cannonball restructuring after launch. Else recoil will kill owner.
3. It's make you to choose targets wisely.

2Chephros:
I have endeavoured to make it interesting.

2All:
Thanks for comments.


Sun Apr 27, 2008 6:20 am
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