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 Mods by Forevener 
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Joined: Sat Apr 12, 2008 3:44 am
Posts: 12
Location: Russian Federation
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Post Mods by Forevener
"Accelerator" cannon.
Type: Railgun.
Round: Cannonball.
Flying cannonball is restructuring in few moments and becomes very heavy.
Picture: http://docs.google.com/Doc?id=dcddjqj8_2fjjs3rf9
Attachment:
File comment: Accelerator, version 1.2
Accelerator.rte.zip [11.9 KiB]
Downloaded 304 times


"Desintegrator" rifle.
Type: Energy rifle.
Round: Destabilized energy.
Rifle can transfer energy to target, causing disruption of complex materials.
Picture: http://docs.google.com/Doc?id=dcddjqj8_4c6599pct
Attachment:
File comment: Desintegrator, version 1.2
Desintegrator.rte.rar [76.47 KiB]
Downloaded 276 times


Last edited by Forevener on Sat Apr 26, 2008 11:01 am, edited 12 times in total.



Thu Apr 17, 2008 4:45 pm
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Joined: Sat Mar 29, 2008 3:15 pm
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Post Re: Mods by Forevener
Pictures are always tasty


Thu Apr 17, 2008 4:51 pm
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Mods by Forevener
Good shading on the sprite, could use some more details. But to tell you the truth we already have so many cannonball launching mods.


Thu Apr 17, 2008 7:07 pm
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: Mods by Forevener
ppiksmada wrote:
Good shading on the sprite, could use some more details. But to tell you the truth we already have so many cannonball launching mods.


really? i didnt notice :D cool mod. could use some fire and glows.


Thu Apr 17, 2008 10:37 pm
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Joined: Wed May 23, 2007 12:08 pm
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Post Re: Mods by Forevener
Cannon Ball Launcher... Not Rail Gun

Nice sprites.


Thu Apr 17, 2008 10:40 pm
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Post Re: Mods by Forevener
I like it. Doesn't break doors, though.


Thu Apr 17, 2008 10:48 pm
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Post Re: Mods by Forevener
Good sprite and I love the accuracy, but i'm going to stick with shook's cannons.


Fri Apr 18, 2008 12:39 am
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Post Re: Mods by Forevener
ppiksmada wrote:
could use some more details

Yes. More skill - more detail.
dapaperboy wrote:
could use some fire and glows

Yes. Work in progress.
FireBlizzard wrote:
Cannon Ball Launcher... Not Rail Gun

Negative. "Accelerator" using magnetic acceleration between rails, not powder.
sal wrote:
Doesn't break doors, though.

Cause sharpness = 0. It's more interesting.
hearty0 wrote:
I love the accuracy

Without 100% accuracy this cannon might be useless.


Fri Apr 18, 2008 4:22 am
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Post Re: Mods by Forevener
Um, why is the gun so heavy? It really hampers the ability to travel.

If the gun is fired at point blank range the ball barely falls past the muzzle.

The cannon balls don't override one another. They build up if fired in rapid succession.

I reccomend something with a smaller barrel for the sprite. Adds a bit of humor considering the size of the cannon balls.


Fri Apr 18, 2008 5:02 am
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Joined: Sun Jan 06, 2008 6:36 am
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Post Re: Mods by Forevener
Pictures are required for every mod, regardless of how big or small it is.

It's got pictures. Click the link.

A) Don't edit my posts
B) It didn't have pictures when I posted, pay attention


Fri Apr 18, 2008 5:31 am
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Post Re: Mods by Forevener
Leonidas wrote:
Um, why is the gun so heavy? It really hampers the ability to travel.

If the gun is fired at point blank range the ball barely falls past the muzzle.

The cannon balls don't override one another. They build up if fired in rapid succession.

I reccomend something with a smaller barrel for the sprite. Adds a bit of humor considering the size of the cannon balls.


1. PERHAPS BECAUSE IT IS A PORTABLE CANNON?

2. Well yes, because it's HITTING SOMETHING.

3. No gun, EVER, in the history of CC, has "overwritten" the previous round. Guaranteed. The game DOESN'T DO THAT.

In conclusion please learn to not be a failure before posting again.


Fri Apr 18, 2008 5:49 am
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Post Re: Mods by Forevener
I agree with Grif.
Pretty cool first mod, having a shmushing gun is always fun.
I'll dl.


Fri Apr 18, 2008 9:41 am
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Post Re: Mods by Forevener
Forevener wrote:
FireBlizzard wrote:
Cannon Ball Launcher... Not Rail Gun

Negative. "Accelerator" using magnetic acceleration between rails, not powder.

I see what you mean, It still doesnt make me think of a Rail gun though... Good mod all in all...


Fri Apr 18, 2008 11:28 am
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Joined: Sat Apr 12, 2008 3:44 am
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Post Re: Mods by Forevener
New version will be ready in few hours.


Fri Apr 18, 2008 1:52 pm
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Post Re: Mods by Forevener
Improved graphics.
New version uploaded in first post.


Fri Apr 18, 2008 4:21 pm
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