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 Prom's Guns [Need ideas for v2] 
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REAL AMERICAN HERO
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Post Re: Prom's Guns [Need ideas for v2]
Probably "secret" as in zomg delete two characters from the index.ini.


Mon Jul 07, 2008 10:09 pm
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Post Re: Prom's Guns [Need ideas for v2]
So much for secret.

Anywho, definitely looking forward to expanding my vanilla arsenal. Keep up the mild, pacing, work.


Mon Jul 07, 2008 10:20 pm
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Post Re: Prom's Guns [Need ideas for v2]
Who knows?
He might've just told us step 1.
And there might be like, 20 steps, maybe.


Tue Jul 08, 2008 12:30 am
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Post Re: Prom's Guns [Need ideas for v2]
Uh, yeah, no.

Really, it's not going to be anything interesting at all. I don't think anyone will even understand WHY I made it secret.


Tue Jul 08, 2008 1:03 am
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Post Re: Prom's Guns [Need ideas for v2]
Great stuff, Grif. :) Definitely one that will always be in my standard mod list.


Tue Jul 08, 2008 9:41 pm
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Post Re: Prom's Guns [Need ideas for v2]
So guys, I'm faced with a dilemma.

In light of the content expansions that have taken place in the most recent build, most (all) of the sprites I have/had are already in use. Should I continue working on this pack, up to its entirety, finish a few choice weapons and leave it be, or simply abandon it as is?

Up to you, DRL.


Tue Jan 13, 2009 4:47 am
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Post Re: Prom's Guns [Need ideas for v2]
IMO, focus on the Kinetics revamp and finish this if you get bored.


Tue Jan 13, 2009 5:23 am
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Post Re: Prom's Guns [Need ideas for v2]
No no no! Work on this, please.

As soon as B22 came out I replaced all the generic weapons that used the sprites you've used with weapons from this pack. They are indeed far superior.


Tue Jan 13, 2009 2:42 pm
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Post Re: Prom's Guns [Need ideas for v2]
Work on it, these weapons were da shiznite. Just add more glamorous effects to them now.


Tue Jan 13, 2009 4:09 pm
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Post Re: Prom's Guns [Need ideas for v2]
I think it's the brutal, realistic simplicity that makes them so exceptional. It's not like we have a shortage of DETHLAZERS of DOOM around here.


Tue Jan 13, 2009 4:48 pm
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Post Re: Prom's Guns [Need ideas for v2]
Does this mod HAVE to use Prom's sprites, or will you make your own from now on? If it's the latter:

Create a stand-only firearm company that supplies weapons, can be, but not limited to:
-Modern well-known firearms (might face a huge competition with Uni Tech)
-Modern lesser-known/special firearms (Kriss smg, 2 barrel shotgun, crowbar, etc)
-Innovative weapons (though we are getting a lot of these these days)
-Fictional weapons
-Weapons from famous games/movies/animations/comics
-Ancient weapons (2 barrel shotguns, muskets, bows, various swords)
-Expand on current CC weapons (make weapons for the factions, which are unlikely to be
officially made: e.g. coalition chainsaw, dummy guass gun, etc)


Wed Jan 14, 2009 1:27 pm
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Post Re: Prom's Guns [Need ideas for v2]
Swords are pretty lame right now.


Thu Jan 15, 2009 6:38 am
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Post Re: Prom's Guns [Need ideas for v2]
nice mod and i have a few ideas

a grappling hook!
teleport gun!
and an actor that can be used for stealth (maybe offset it some how so the computers cant see it?)


Thu Jan 15, 2009 7:51 pm
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Post Re: Prom's Guns [Need ideas for v2]
I don't think any of those are possible right now.


Thu Jan 15, 2009 8:12 pm
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REAL AMERICAN HERO
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Post Re: Prom's Guns [Need ideas for v2]
Ugh christ.

I don't need ideas I need feedback on a single issue. Continue this pack or not. Most of you who actually answered my question said yes, so I guess I'll add it to the backburner. Thread's obsolete. Don't post in it.


Sat Jan 17, 2009 12:59 am
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