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 AXR-01 (V1.1) 
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Re: AXR-01 (V1.1)
capnbubs wrote:
Exalion wrote:
I think Data made a mistake when he implemented glows into CC


I absolutely disagree. Glows only cause lag if abused and they can make CC look so much prettier.


Agreed.

Before glows the game looked pretty shitty. b18 they were laggy as ♥♥♥♥, now they're awesome.


Wed Jun 04, 2008 3:52 am
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Joined: Sat Aug 25, 2007 9:37 pm
Posts: 184
Location: Syuracuse, Ny
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Post Re: AXR-01 (V1.1)
NeoSeeker wrote:
capnbubs wrote:
Exalion wrote:
I think Data made a mistake when he implemented glows into CC


I absolutely disagree. Glows only cause lag if abused and they can make CC look so much prettier.


Agreed.

Before glows the game looked pretty crap. b18 they were laggy as fudge, now they're awesome.
If used with Restraint and Placed well Anyway.
But love the Mod Whitty ... Finnaly got back onto DRLFF.


Sat Jun 14, 2008 4:15 pm
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2980
Location: Texas
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Post Re: AXR-01 (V1.1)
hey, glad to see you're back! :grin:

anyways, ontopic:

AXR-02 has been half done for a long time, but im gone for 3 weeks on monday so it wont be up for a long time.
also, im making a freaking awesome gun and actor. expect those when i get back, and when my GIFs are done.


Sat Jun 14, 2008 4:22 pm
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
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Post Re: AXR-01 (V1.1)
Arggggg
The mars people attacks whitty's avvy!

Screens of AXR 02?


Sun Jun 15, 2008 8:19 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: AXR-01 (V1.1)
I was looking around for supplies for an invincible actor I could use to test my hazardous stuff without being killed so I ended up downloading this.

The sprites and effects are really cool, if not overused (especially on the weapon smoke trails, those are just ridiculous.).

But please tell me, why the HELL did you split a single actor and 2 guns into 14 .ini files? I mean you could have atleast packed the helmet and armor into one and the limbs into one file. And why did you include atomgroups if this actor is completely the same size as a standard coalition?
Not only its just annoying to close and open each of them, but they load longer upon running CC.


Fri Jun 20, 2008 7:47 pm
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: AXR-01 (V1.1)
He used the Soldier template, guaranteed.

So you might as well ask why Azukki did that.


Fri Jun 20, 2008 8:25 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: AXR-01 (V1.1)
He used the soldier template because he was lazy, and because he was lazt he didn't clean up his inis.
The templates are like that so inexperienced modders have all the different components of a mod categorised for them.
Whitty obviously decided he's too lazy to rip it out of base.rte.
ahwell.


Tue Jun 24, 2008 8:01 am
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Joined: Thu Aug 30, 2007 4:36 am
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Post Re: AXR-01 (V1.1)
lol, the argument on the first 2 pages reminded me of these lol

lol...

on topic: it looks great! helmet might make it look better




NO STUPID IMAGES LIKE THOSE.

~Kelas


Tue Jul 22, 2008 8:17 am
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