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 Taehl Bunker Tiles v1.5 
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Joined: Mon Jun 30, 2008 4:58 pm
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Location: In my custom-made vault, ordering bodies about while admiring a decorative plant.
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Post Re: Taehl Bunker Tiles v1.1
Lights teaser. Yes, the soldier is blocking the light of the middle bulb (all lights are dynamic - people and other moving stuff can block them). The lights also flicker gently. You can stack lights for extra brightness, too.

I'm going to have circle bulbs, spotlights (those ones at the top of the bunker), bar lights, and yellow flashing lights.

Any other requests before the next release?


Thu Jul 03, 2008 5:05 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Taehl Bunker Tiles v1.1
Good gravy, this is the defining unique feature for your bunkermodules. You are now forever famous in my books.


Thu Jul 03, 2008 5:58 am
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Post Re: Taehl Bunker Tiles v1.1
I like the spotlights up above, but the circle ones are a bit too big, and lights on the bottom won't look good. Since when you block the light, you block the whole glow, it'd look best if it's only coming down from above.


Thu Jul 03, 2008 6:44 am
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Post Re: Taehl Bunker Tiles v1.1
There are people who make fractions, weapons, scenes, then there are ones that make bunker modules... I think I'll like this.


Thu Jul 03, 2008 6:51 am
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Post Re: Taehl Bunker Tiles v1.1
Can't stand people that make fractions. Lazy bastards.


Thu Jul 03, 2008 8:38 am
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Post Re: Taehl Bunker Tiles v1.1
ppiksmada wrote:
Can't stand people that make fractions. Lazy bastards.

"Hey, this is only 12/37ths of a mod!!!"


Thu Jul 03, 2008 3:58 pm
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Post Re: Taehl Bunker Tiles v1.1
Very good job


Thu Jul 03, 2008 4:05 pm
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Post Re: Taehl Bunker Tiles v1.1
These are very nice. The lights look cool. :grin:


Thu Jul 03, 2008 10:44 pm
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Post Re: Taehl Bunker Tiles v1.1
Are there multiple glows being used for the lights or just one big one? Multiple (while slightly laggier) would make blocking them much much more viable.


Thu Jul 03, 2008 11:19 pm
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Post Re: Taehl Bunker Tiles v1.1
Only one glow at the moment, but I was thinking the same thing. However, I've been sidetracked by a new idea - breakable lights.


Fri Jul 04, 2008 5:37 am
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Post Re: Taehl Bunker Tiles v1.1
Those ideas are not exclusive. ;)


Fri Jul 04, 2008 5:58 am
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Post Re: Taehl Bunker Tiles v1.1
I've got a prototype working. You simply place a the tile and it comes with a light that glows, breaks into glass and sparks when damaged (with sound effect), and stops glowing once broken. Now all I have to do is make all the lights use it - no small task :oops:


Fri Jul 04, 2008 7:05 am
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Post Re: Taehl Bunker Tiles v1.1
ppiksmada wrote:
Can't stand people that make fractions. Lazy bastards.

Lazy? You'd think it would be the opposite.


Fri Jul 04, 2008 8:23 am

Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Taehl Bunker Tiles v1.1
Heh, thanks tea but the joke should have crashed and burned by now.

Anywho, I definitely like the concept of breakable lights. If you do figure out how this could work, maybe it could be accommodated to actors even, with attachables and such. I'm definitely liking what you're churning out for this pack.


Fri Jul 04, 2008 8:59 am
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Post Re: Taehl Bunker Tiles v1.1
Wait, what's this? Another teaser?
Image


Fri Jul 04, 2008 5:07 pm
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