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Warbot Mk6 - Regenerating
http://forums.datarealms.com/viewtopic.php?f=83&t=11701
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Author:  uberhen [ Sun Jul 13, 2008 10:49 am ]
Post subject:  Warbot Mk6 - Regenerating

Comes pre-equipped with dual bullet sprayers. Wounds disappear after some time. Healing lasts until wounds disappear.

Initial damage taken is equivalent to health increased. (1 Dmg = +1 HP; 200 Dmg = +200 HP)
Image

Hard outer armor reflects most small caliber rounds.
Image

Creator: Ropeface or Piezo?

Disclaimer: I did not make this mod. All content is the responsibility of the original creator.
I just converted it and made needed tweaks for Build 20.

Author:  Metal Chao [ Sun Jul 13, 2008 12:13 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

I remember this guy.
Totally imbalanced. Good times.

Author:  Tea [ Sun Jul 13, 2008 2:59 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

So the only way you can kill it is buy crushing it or things like instagib?

Author:  Roy-G-Biv [ Sun Jul 13, 2008 3:49 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

Tea wrote:
So the only way you can kill it is buy crushing it or things like instagib?

Nope.
Can't kill it.

I liked this mod back then. and now.
I wonder how this fares against the phoenix bots.

Author:  Metal Chao [ Sun Jul 13, 2008 4:05 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

No, Tea is right.
Uuuuuh.

Author:  Brainwashed [ Sun Jul 13, 2008 4:50 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

So it's sort of like a Phoenix Bot? Except this one has no giant laser spwaning it?

Author:  Metal Chao [ Sun Jul 13, 2008 4:52 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

It's quite hard to kill but it is not invincible.
Headshots work if they gib the head.
And crushing.

Author:  Brainwashed [ Sun Jul 13, 2008 5:56 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

And making it fly out of the screen. anyone has tried the Ypsilon on that thing?

Author:  Metal Chao [ Sun Jul 13, 2008 6:07 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

That would kill it.
Because of the aforementioned headpopping.

Author:  Darlos9D [ Sun Jul 13, 2008 6:13 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

So, wait... you can give a wound a limited life time, and when it disappears it gets taken away from GibWoundLimit?

Author:  Brainwashed [ Sun Jul 13, 2008 6:13 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

@ MetalChao:Yep. I tried and it did. It also succumbs to explosions.

Author:  macattack [ Sun Jul 13, 2008 6:25 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

Awesome! I need to get back to my mom's house so I can play it though cause I have a mac here. :(

Author:  Darlos9D [ Sun Jul 13, 2008 6:59 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

Darlos9D wrote:
So, wait... you can give a wound a limited life time, and when it disappears it gets taken away from GibWoundLimit?

Nope, no, I misunderstood what you said about the wounds disappearing.

Sigh... here I was hoping I could make regenerative armor before B21.

Author:  NeoSeeker [ Sun Jul 13, 2008 7:18 pm ]
Post subject:  Re: Warbot Mk6 - Regenerating

What's the actor on the left?....

Author:  trigun1234 [ Mon Jul 14, 2008 1:00 am ]
Post subject:  Re: Warbot Mk6 - Regenerating

NeoSeeker wrote:
What's the actor on the left?....


It's the army of two character
and the mod link is here viewtopic.php?f=61&t=11345

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