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Amrobotics' Megarobot Converted
http://forums.datarealms.com/viewtopic.php?f=83&t=11738
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Author:  Sampo [ Sat Jul 19, 2008 5:49 am ]
Post subject:  Re: Amrobotics' Megarobot Converted

It seems to bail me out of CC for some reason. I tried it enabled with no other mods loaded.

"Ammo.ini reading line 125"

Author:  spinaljack [ Sat Jul 19, 2008 6:58 pm ]
Post subject:  Re: Amrobotics' Megarobot Converted

@Sampo
Does it say something about Null.bmp? If you are missing that file there's a copy in the Megarobot.rte folder

@Anyone
Does the explosion animation play for you guys when you fire the cannon? Nothing appears for me when the cannon ball lands, things die but no explosion.

Author:  Tea [ Sat Jul 19, 2008 10:40 pm ]
Post subject:  Re: Amrobotics' Megarobot Converted

The super shotgun destroys itself if you fire it.
Fix that.
Sharpness possibly?

Author:  Roy-G-Biv [ Sun Jul 20, 2008 1:04 am ]
Post subject:  Re: Amrobotics' Megarobot Converted

I just wish Cricket would fix the explosion.
The Level armor used to gib an explosion and the Cannon shot gibbed an explosion too.

Author:  Ocular Bleeding [ Fri Jul 25, 2008 8:39 am ]
Post subject:  Re: Amrobotics' Megarobot Converted

Okay, how long ago was this thing first made, and why is it one of my favorite units? It may have more than 100 health, but somehow, it seems right. The guns, are almost perfect. The heavy machinegun is exactly what I want in a large automatic weapon. It's incredibly powerful, with a decent spread that makes it have that huge gun feel to it that other heavy MGs seem to lack. The cannon does amusing things to conventional actors and is neat regardless of the fact it has no explosion graphic. The shotgun, well, what's to say? It's a big shotgun. Small exosuits are severely underrated by the community here. Seems like everyone thinks bigger is better >.> I would love to see more things like this. Compact, durable, and deadly.

Author:  numgun [ Fri Jul 25, 2008 6:54 pm ]
Post subject:  Re: Amrobotics' Megarobot Converted

Ocular Bleeding wrote:
Small exosuits are severely underrated by the community here. Seems like everyone thinks bigger is better >.>


This mod was made back in B11/12(?) and it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time.

Also this was the largest actor of that time, so yes: Bigger IS better indeed.

Author:  uberhen [ Sat Jul 26, 2008 2:59 am ]
Post subject:  Re: Amrobotics' Megarobot Converted

numgun wrote:
...it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time.

I remember that. Wasn't piezo's lightsaber stickied too?

Author:  Sampo [ Sat Jul 26, 2008 8:43 am ]
Post subject:  Re: Amrobotics' Megarobot Converted

spinaljack wrote:
@Sampo
Does it say something about Null.bmp? If you are missing that file there's a copy in the Megarobot.rte folder


That did the trick, there was no Null.bmp in Base.rte/Devices, it was just in the Base.rte root folder. I think I got this same error with other mods & will try them again now. Thanks much.

Author:  Roy-G-Biv [ Mon Jul 28, 2008 3:03 am ]
Post subject:  Re: Amrobotics' Megarobot Converted

uberhen wrote:
numgun wrote:
...it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time.

I remember that. Wasn't piezo's lightsaber stickied too?

Yes.
It was the second top mod.

Author:  s0me_guy [ Mon Aug 11, 2008 3:49 pm ]
Post subject:  Re: Amrobotics' Megarobot Converted

*Insert Holy music and praying here*
I love you.

Author:  Ultric [ Mon Aug 11, 2008 4:50 pm ]
Post subject:  Re: Amrobotics' Megarobot Converted

Lightsaber? WHERE! Plus, YGMDL.

Author:  Morbo!!! [ Thu Aug 28, 2008 7:02 pm ]
Post subject:  Re: Amrobotics' Megarobot Converted

I have the old body sprite if you want to add that to it.

Author:  lazyfaith [ Fri Aug 29, 2008 10:51 am ]
Post subject:  Re: Amrobotics' Megarobot Converted

You should fix the reference to null.bmp

The current code says

Code:
Base.rte/Devices/Null.bmp


when it should say

Code:
Base.rte/Null.bmp

Author:  Joppu [ Wed Oct 01, 2008 1:35 pm ]
Post subject:  Re: Amrobotics' Megarobot Converted

Metal slug if the definition of awesome.

We need moar metal slug convertions!

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