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 R-Cannon 
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Joined: Sun Jul 20, 2008 1:02 am
Posts: 59
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Post Re: R-Cannon
does negative bounce make it go further into terrain when it's suppose to bounce off?


Tue Jul 22, 2008 5:09 am
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1357
Location: USA
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Post Re: R-Cannon
whitty wrote:
Should the MOS be impact or timed?


Honestly, you could make two separate weapons- one on impact that is semi-auto and has like 10 rounds to a clip
Then you could make another that the MOSR has the timed, which shoots about 6-7 rounds automatically

These are just vague ideas.
And honestly, if you did it in impact, it would be like the randomizer, except it would shoot mosrotatings instead of mopixels


Tue Jul 22, 2008 5:46 pm
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Joined: Thu Dec 07, 2006 7:21 pm
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Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Post Re: R-Cannon
its sooooo random! XD


Wed Jul 23, 2008 12:20 am
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Post Re: R-Cannon
Jack The Llama Commando wrote:
its sooooo random! XD

That was a terrible post.


Wed Jul 23, 2008 1:02 am
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Joined: Sun Jan 06, 2008 6:36 am
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Post Re: R-Cannon
CandleJack wrote:
Jack The Llama Commando wrote:
its sooooo random! XD

That was a terrible post.


yeah no ♥♥♥♥ maybe he was making fun of you ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥

Warned: Troll.


Wed Jul 23, 2008 1:14 am
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: R-Cannon
CandleJack wrote:
Jack The Llama Commando wrote:
its sooooo random! XD

That was a terrible post.

N00b.
Sarcasm obviously.
I would assume jack does not like the R-cannon.

Warned: Feeding trolls.


Wed Jul 23, 2008 1:26 am
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: R-Cannon
CandleJack wrote:
Jack The Llama Commando wrote:
its sooooo random! XD

That was a terrible post.

Actually, your post was the terrible one. His had something to do with my mod, yours didn't. :-P

I'll start working on the new guns tomorrow.

Warned: Feeding trolls.


Wed Jul 23, 2008 1:44 am
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Joined: Thu Sep 14, 2006 10:44 pm
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Location: bay12forums.com
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Post Re: R-Cannon
I find this gun so fascinating.

One of my favorite single weapon mods.


Wed Jul 23, 2008 7:51 pm
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Joined: Thu Aug 16, 2007 10:09 am
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Post Re: R-Cannon
This is like a mobile lightning stike.


Thu Aug 14, 2008 10:27 am
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Post Re: R-Cannon
Hey guys, did I ever release the guns that shot a bomb that blew up into the R-particles (impact and timed)? I can't remember if I did or not.


Thu Aug 14, 2008 2:14 pm
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Post Re: R-Cannon
whitty wrote:
Hey guys, did I ever release the guns that shot a bomb that blew up into the R-particles (impact and timed)? I can't remember if I did or not.

Did you just quote yourself in your sig?


Thu Aug 14, 2008 2:29 pm
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Post Re: R-Cannon
Not that I recall...



That would be cool though. 8)


Thu Aug 14, 2008 5:01 pm
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Post Re: R-Cannon
Yea, I don't think i released them. I'll do it later today or tomorrow.


Thu Aug 14, 2008 6:26 pm
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Joined: Wed Aug 13, 2008 4:41 am
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Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Post Re: R-Cannon
It's a bit overpowered, but hey, who cares it's fun! You got my dl.


Tue Sep 02, 2008 11:20 am
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Joined: Sun Aug 10, 2008 7:12 am
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Post Re: R-Cannon
lolbump

To the point: The randomizer is awesome, its like the AAL Sniper, but with 10x more win.


Tue Sep 02, 2008 12:39 pm
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