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 Trickster Security v1.5 - SK-PRR 'Tricky Wall' 
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Joined: Tue Jul 24, 2007 1:13 am
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Post Re: Trickster Security v1.1 - Gauntlet System
Foa wrote:
Put a Left and a Right on the same Bunker Module, and you got a cleaning crew.*
* - works well as a doom pit

Quote:
Now make it harm only enemies and i will love you forever.

It works for any team that places it.




I just used it, i see it only turns on when enemies are present.


Thu Jul 24, 2008 1:30 am
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Post Re: Trickster Security v1.1 - Gauntlet System
I thought you said you wanted it to not attack you.

macattack wrote:
great now I can put this before a bay full of acid and a stair case so my bunker will be invincible. :grin:

Put it in the bay!

How
    Place the L and R on top of each other
    Then place the Acid Bay on top
    Make sure to erase the platforms
    And reinforce the outsides of the bay.


Thu Jul 24, 2008 1:38 am
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Post Re: Trickster Security v1.1 - Gauntlet System
Man... this ♥♥♥♥ doesn't work, either enemies shoot at the laser things or the laser things don't move.


Make it so enemies can't see it.


Thu Jul 24, 2008 1:44 am
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Post Re: Trickster Security v1.1 - Gauntlet System
They budge after a few clips.

And use the L/R Combo, it helps alot!
So if the enemy enters from the left, the R Module will obliterate him as he walks into range of the L Sweeper.


Last edited by Foa on Thu Jul 24, 2008 2:05 am, edited 1 time in total.



Thu Jul 24, 2008 1:52 am
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Post Re: Trickster Security v1.1 - Gauntlet System
Clips of ammo?

Cause so far all the clones do is sit in the middle of the walkway, the machines don't budge but the clones end up killing themselves with flak cannon shrapnel reflected from the laser machine.


Thu Jul 24, 2008 1:53 am
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Post Re: Trickster Security v1.1 - Gauntlet System
I lined up a bunch of these and surrounded my brain in enforcer blocks, and I still lost before the demo time ran out. A DSTech shot its judgment cannon and blew away all of the gauntlets and destroyed my brain.


Thu Jul 24, 2008 1:57 am
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Post Re: Trickster Security v1.1 - Gauntlet System
So let's see.

ADoor with an attached emitter, emitting MOPixels with a mostly vertical but also rounded glow?

And it doesn't emit all the time because the "holder" stops the pixels?


Thu Jul 24, 2008 2:01 am
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Post Re: Trickster Security v1.1 - Gauntlet System
that poast wus almoast as unnecisary as this one hur


Thu Jul 24, 2008 2:06 am
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Post Re: Trickster Security v1.1 - Gauntlet System
Quote:
And use the L/R Combo, it helps alot!
So if the enemy enters from the left, the R Module will obliterate him as he walks into range of the L Sweeper.


Thu Jul 24, 2008 2:06 am
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Post Re: Trickster Security v1.1 - Gauntlet System
CandleJack wrote:
I lined up a bunch of these and surrounded my brain in enforcer blocks, and I still lost before the demo time ran out. A DSTech shot its judgment cannon and blew away all of the gauntlets and destroyed my brain.

Of course.
The judgement.
Testing now.......


Thu Jul 24, 2008 2:35 am
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Post Re: Trickster Security v1.1 - Gauntlet System
There's no such mod that can't be criticized by Grif. It's like obtaining world peace. Anyways, this is beautiful, but my mod collection is full, so when I'm done using some, I'll consider getting this.


Thu Jul 24, 2008 2:36 am
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Post Re: Trickster Security v1.1 - Gauntlet System
Pwnage


Thu Jul 24, 2008 2:44 am
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Post Re: Trickster Security v1.1 - Gauntlet System
Wow, this is very cool!
Very creative idea! :grin:
Great work Djiin


Thu Jul 24, 2008 3:35 am
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Post Re: Trickster Security v1.1 - Gauntlet System
I wasn't criticizing it?

Honestly, people.

I was making an assumption based on the GIF of how it worked, with the added assumption that Djinn would see my post, and if I were correct or incorrect say so and tell me how. Thus either I learn something new from Djinn's coding without the labor intensive process of actually downloading it, and Djinn and I both know that we're intelligent. It's friendly mutual competition.

Though, thinking about it, and knowing Djinn, I wouldn't be totally surprised if this involved ACRockets somehow.


Thu Jul 24, 2008 3:47 am
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Post Re: Trickster Security v1.1 - Gauntlet System
Grif wrote:
Thus either I learn something new from Djinn's coding without the labor intensive process of actually downloading it, and Djinn and I both know that we're intelligent. It's friendly mutual competition.

Though, thinking about it, and knowing Djinn, I wouldn't be totally surprised if this involved ACRockets somehow.


Ha no rockets this time fella, but good guess. Just doors. And it's just a standard circle glow, I just put five emitters one pixel apart from eachother to make a thicker beam.

Next step is determining how strong to make them. I want them to be at least destructible, somehow, though I guess it could just be left as a 'don't go this way' kind of deterrent.


Thu Jul 24, 2008 4:05 am
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