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 Datarealms Mod Archive - Converted for B22 
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Joined: Thu Mar 22, 2007 12:00 pm
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Post Re: Datarealms Mod Archive - Update 3
Contributing(?). Build 18 stuff, Base.rte included, I installed a base weapons pack, so it's tweaked.
None of this is converted, I'm too Jewish to get the newest version of CC.

Download here

Tweaked Base.rte weaponry - Some guy, I edited some .inis.
Unfinished Benelli M4 - Me (Benelli M4.rte)
Body Bunker - ?(I think it was that Darklone guy, whatshisface) - (BodyBunker.rte)
Buildings as crafts - whatshisface - (Buildings.rte)
Bunka Base - That guy who had a birdy avatar when I DL'd it - (BunkaBase.rte)
Enhanced Bunker Modules - That guy - (BunkerEnhanced.rte)
Improved test/storage chamber - me - (chamber.rte)
Crobo v.SOMETHING ♥♥♥♥ IF I KNOW - capnbubs - (CRobo.rte)
Desert Strike for B18 - That guy, originally by that other guy - (Desert Strike.rte)
Extra Bunkermodules - That other guy - (Extra Bunkermodules.rte)
Grifmod - Grif - (Grif.rte)
Instagib rifle - numgun - (Instagib.rte)
KillYourselfArms crates - Me - (KREITS.rte)
Lightsaber - piezo, converted by me - (Lightsaber.rte)
Medipack - Iunno - (Medipack.rte)
HOMING ♥♥♥♥ MISSILES ♥♥♥♥ - blipflip - (Missile.rte)
Ramps - Who? - (Ramps.rte)
Slopes - ??? - (Slopes.rte)
Sniping Pack - ??? - (Sniping Pack.rte)

I'm too lazy to download all the other stuff in this topic, so sorry for reposting some of it.
If you are/know the creator, post the names and ♥♥♥♥, I'll credit you/them properly.
Also, I'll update the archive if you don't want your mod upped.


Fri Oct 17, 2008 9:25 am
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Post Re: Datarealms Mod Archive - Update 3
... Is that converted or not?


Sat Nov 01, 2008 5:54 pm
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Post Re: Datarealms Mod Archive - Update 3
Oluf McDude wrote:
None of this is converted, I'm too Jewish to get the newest version of CC.


Sat Nov 01, 2008 8:36 pm
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Post Re: Datarealms Mod Archive - Update 3
could you plz make them all in one download?


Tue Dec 16, 2008 2:47 pm
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Post Re: Datarealms Mod Archive - Update 3
If so the mod will be too huge


Tue Dec 16, 2008 3:06 pm
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Post Re: Datarealms Mod Archive - Update 3
not really. each mod is on average half a MB.


Wed Dec 17, 2008 12:55 am
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Post Re: Datarealms Mod Archive - Update 3
deathbal101 wrote:
not really. each mod is on average half a MB.

Considering how many mods there are, that could add up pretty fast. It's not the size on disk that people are worried about. It's the download speed.


Wed Dec 17, 2008 3:10 am
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Post Re: Datarealms Mod Archive - Update 3
i cant see how bad that can be.


Fri Dec 19, 2008 8:20 pm
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Post Re: Datarealms Mod Archive - Update 3
deathbal101 wrote:
i cant see how bad that can be.

Perhaps you don't understand what a "download time" is. The amount of time something takes to download depends on how big the file is. A typical download speed isn't really going to do something that's like 200 MB in 3 minutes. Take the pack that has every B20 and B21 mod in it. That probably isn't going to download in a flash. More like 20 min to an hour.
Of course, it's much faster if you have a better connection style, such as FiOS.


Fri Dec 19, 2008 8:29 pm
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Post Re: Datarealms Mod Archive - Update 3
i know what download time means.


Sat Dec 20, 2008 12:00 am
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Post Re: Datarealms Mod Archive - Update 3
Ultric wrote:
deathbal101 wrote:
i cant see how bad that can be.

Perhaps you don't understand what a "download time" is. The amount of time something takes to download depends on how big the file is. A typical download speed isn't really going to do something that's like 200 MB in 3 minutes. Take the pack that has every B20 and B21 mod in it. That probably isn't going to download in a flash. More like 20 min to an hour.
Of course, it's much faster if you have a better connection style, such as FiOS.



Put them all in a torrent? That way you can pick and choose which parts you wish to download without worrying about downloading 10 or 15 separate files from some site.


Sat Dec 20, 2008 7:45 pm
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Post Re: Datarealms Mod Archive - Update 3
Heliopios wrote:
Put them all in a torrent? That way you can pick and choose which parts you wish to download without worrying about downloading 10 or 15 separate files from some site.

Have you ever used a torrent. Correct me if I'm wrong, but I think those typically take an incredibly LONG amount of time to unpack. That really doesn't help the case.


Sat Dec 20, 2008 10:04 pm
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Post Re: Datarealms Mod Archive - Update 3
Ultric wrote:
Have you ever used a torrent. Correct me if I'm wrong, but I think those typically take an incredibly LONG amount of time to unpack. That really doesn't help the case.


You've got no idea what you're talking about. utorrent allows you to select which parts of a torrent you wish to download (unless some jackass puts ALL of it into a .rar then into a torrent). Download speed fluxuates but is generally high unless people decide to limit their upload speeds by a huge amount.


Sun Dec 21, 2008 12:56 am
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Post Re: Datarealms Mod Archive - Update 3
What do you mean, "unpack" a torrent?

Have *you* ever used a torrent before?


Mon Dec 22, 2008 8:01 pm
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Post Re: Datarealms Mod Archive - Update 3
Heliopios wrote:
You've got no idea what you're talking about. utorrent allows you to select which parts of a torrent you wish to download (unless some jackass puts ALL of it into a .rar then into a torrent). Download speed fluxuates but is generally high unless people decide to limit their upload speeds by a huge amount.

Well, that's pretty much what I meant by:
Heliopios wrote:
Put them all in a torrent?

And I thought that they took a while anyway. I used a torrent maybe a few times for those GBA roms. Thing took like three days to unpack kirby or something.
That answer's mrah's question.


Mon Dec 22, 2008 9:55 pm
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