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 Datarealms Mod Archive - Converted for B22 
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: Datarealms Mod Archive
umm...no...
I'll probly just put em on my psp and try to upload em...using someone elses conection


Wed Aug 06, 2008 2:55 am
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Post Re: Datarealms Mod Archive
Earlier today I deleted one "Ebunkers.rte", but I can't for the life of me recall its contents. Could anyone refresh my memory in case it's something worth noting?


Fri Aug 08, 2008 9:54 am
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Post Re: Datarealms Mod Archive
EDIT: I put up pics for the wrong mod, EBunkerModules.

Progress update: I've got 30+ MB (uncompressed) of new converted mods. I'll try to get some pics and post it soon.


Last edited by uberhen on Sat Aug 09, 2008 9:32 am, edited 1 time in total.



Fri Aug 08, 2008 7:56 pm
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Post Re: Datarealms Mod Archive
After DLing the Mod Pack #1, I tryed the Megarobot but it crashed... the error said something like, "Abortion in file .\system\contentfile.cpp, line 647. Failed to load base.rte/devices/null." I did not edit my base.rte at all.(Yes I know I sound like a noob.)


Fri Aug 08, 2008 9:00 pm
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Post Re: Datarealms Mod Archive
I wish people would stop using the 'word' noob. It's reserved for idiots, not newbies. :)
Copy base.rte\null.bmp into the devices folder. That should do it.


Fri Aug 08, 2008 9:09 pm
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Post Re: Datarealms Mod Archive
There is no device folder! :( Only the device ini file!!!!!!!!!!!!!!


Fri Aug 08, 2008 9:36 pm
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Post Re: Datarealms Mod Archive
Your base.rte should have a devices folder. Did you accidentally delete it?


Fri Aug 08, 2008 9:39 pm
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Post Re: Datarealms Mod Archive
Oh.. You meant the base.rte folder? Oh......... I suck at installing mods... My Megarobot.rte had no device folder or null.bmp and my base.rte had no null.bmp in the device folder. So what do I do?

EDIT: Let's forget about the Megarobot thing.


Fri Aug 08, 2008 9:41 pm
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Post Re: Datarealms Mod Archive
Sorry, I meant to check all the mods for the wrong Null.bmp reference. I guess I forgot. :mrgreen:

Also, the total is now up to 40+ MB of converted mods waiting to be released. I just need a lot of pics/ animations.


Sat Aug 09, 2008 12:52 am
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Post Re: Datarealms Mod Archive
Uber: no, not EbunkerModules, but just "EBunkers.rte". I still have the EHQ mods.

EDIT: Nevermind, I found it in a backup folder. :) It was Grif's door orientations that I replaced with the more comprehensive release.


Sat Aug 09, 2008 7:25 am
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Post Re: Datarealms Mod Archive
Dal wrote:
Uber: no, not EbunkerModules, but just "EBunkers.rte". I still have the EHQ mods.

Ah; I thought you were abbreviating the name. I should have paid more attention to the quotes. Well, I'll edit the post and take down the pics to save some bandwidth.


Sat Aug 09, 2008 9:18 am
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Post Re: Datarealms Mod Archive
i just checked my cc b18 mods folder....228 mods, 287 mb, 11187 files, 747 folders(includes folders that are in other folders)


Sat Aug 09, 2008 5:08 pm
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Post Re: Datarealms Mod Archive
May I put up amrobotic's jeep mod somebody converted for B18?


Sat Aug 09, 2008 6:12 pm
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Post Re: Datarealms Mod Archive
tosty wrote:
i just checked my cc b18 mods folder....228 mods, 287 mb, 11187 files, 747 folders(includes folders that are in other folders)

Nice. It's too bad you're having problems with your isp.

EDIT: Halkon345, you don't have to ask.


Sat Aug 09, 2008 8:01 pm
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Post Re: Datarealms Mod Archive
Jeep
Creator: Armrobotics
It works well, but sadly doesn't move up slopes.


Attachments:
File comment: Armorobtics Jeep mod for B18 (I hope.)
Jeep.rte.rar [3.55 KiB]
Downloaded 402 times


Last edited by Halkon345 on Sun Aug 10, 2008 3:17 pm, edited 2 times in total.

Sun Aug 10, 2008 12:58 am
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