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 Datarealms Mod Archive - Converted for B22 
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Datarealms Mod Archive
http://www.sendspace.com/file/c25dlh

Every B13/14 mod I ever had on another computer.
It even includes a part of ASH33's Backwards compat. thingy.


Sun Jul 27, 2008 2:45 am
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Post Re: Datarealms Mod Archive
Thanks a lot RGB.

I'll try to get some more pics up shortly, but I'm currently working on the Cemetery scene. Expect an update for it soon.


Sun Jul 27, 2008 4:52 am
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Post Re: Datarealms Mod Archive
uberhen wrote:
Thanks a lot RGB.

I'll try to get some more pics up shortly, but I'm currently working on the Cemetery scene. Expect an update for it soon.

Yeah, also what unit is that in your avatar?


Sun Jul 27, 2008 5:31 am
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Post Re: Datarealms Mod Archive
It's the Storm Trooper actor from my Icelands scene / mod pack. It's featured in the "HEY READ THIS BEFORE ASKING WHAT MODS TO DOWNLOAD" thread in General. Here's the link: http://www.datarealms.com/forum/viewtopic.php?f=24&t=10786.


Sun Jul 27, 2008 6:11 am
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Post Re: Datarealms Mod Archive
uberhen wrote:
It's the Storm Trooper actor from my Icelands scene / mod pack. It's featured in the "HEY READ THIS BEFORE ASKING WHAT MODS TO DOWNLOAD" thread in General. Here's the link: http://www.datarealms.com/forum/viewtopic.php?f=24&t=10786.

I shot a door with the rocket launcher and the particles bounced back and ripped my limbs off.

Edit:

I wish I had a better computer so I could make a gif of it.


Sun Jul 27, 2008 6:35 am
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Post Re: Datarealms Mod Archive
That basically happens to any launched TDExplosive (at least the mods I've tested). But yes, I meant for the shrapnel to be a little more realistic by actually using metal chunks instead of pixels.


Sun Jul 27, 2008 8:52 am
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Post Re: Datarealms Mod Archive
Roy-G-Biv wrote:
http://www.sendspace.com/file/c25dlh

Every B13/14 mod I ever had on another computer.
It even includes a part of ASH33's Backwards compat. thingy.


The file is not currently available. Our support staff have been notified and we hope to resolve the problem shortly. Please try again later. :oops:

also will this work in build 20?


Sun Jul 27, 2008 8:36 pm
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Post Re: Datarealms Mod Archive
No. The mods that RGB posted still need to be converted. Anyone can convert them, as long as they know how to make the correct changes. If you want to do it, then open up notepad and go here: http://www.datarealms.com/wiki/index.php/Conversions. Simply Ctrl+H with the correct variables, and it'll be B20 compatible in no time.


Sun Jul 27, 2008 8:54 pm
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Post Re: Datarealms Mod Archive
Roy-G-Biv wrote:
http://www.sendspace.com/file/c25dlh

Every B13/14 mod I ever had on another computer.
It even includes a part of ASH33's Backwards compat. thingy.

You got my Spine Rifle on there?

Sorry. I just really want to convert it.


Mon Jul 28, 2008 11:25 am
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Post Re: Datarealms Mod Archive
3 solid wrote:
You got my Spine Rifle on there? Sorry. I just really want to convert it.


No, it's not in RGB's file. I'll bet I have it lying around somewhere on my computer, if I find it I'll PM it to you.

BTW everyone, Caelas' mod pack on page 2 of this thread has about 276 mods if I counted correct. Since RGB's file seems to be down right now, download Caelas' pack here: http://files.filefront.com/Cortex+Commandrar/;11209063;/fileinfo.html.


Last edited by uberhen on Sun Aug 03, 2008 8:32 am, edited 1 time in total.



Mon Jul 28, 2008 12:05 pm
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Post Re: Datarealms Mod Archive
This is cool.

Could you remove the Gray Fox actor though? I plan on making a new one. I don't want that old one around anymore. He's too short for the current CC build and he is not coded right. Plus I want to re-do the sprites.

Yes I am the original creator of Gray Fox. It was on my old account The Mushroom Man. He was part of the MGS pack that I did.

Also If you have any of the other actors from that pack laying around (GRU, KGB, The Bosses form MGS3) Could you give them to me please?


Mon Jul 28, 2008 10:37 pm
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Post Re: Datarealms Mod Archive
Hey just posting to verify the post above me is real. Yes I am now SnowMonster20.


Mon Jul 28, 2008 10:38 pm
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Post Re: Datarealms Mod Archive
I was hesitant at first to believe that you were The Mushroom Man, but now I'm sold. Thanks for clearing that up. I'll take down your Gray Fox actor right now. Also, your entire MGS pack is in Caelas' mod pack here: http://files.filefront.com/Cortex+Commandrar/;11209063;/fileinfo.html.

EDIT: Okay, I removed the Gray Fox actor and updated the download link.


Tue Jul 29, 2008 12:12 am
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Post Re: Datarealms Mod Archive
Is it just me, or is Amrobotics the greatest modder ever to exist? O_o Everything is just so well done and creative. Been playing with some of the converted mods and they're just fantastic. The Panzor especially. Probably my favorite actor to date.


Tue Jul 29, 2008 12:58 am
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Post Re: Datarealms Mod Archive
Sorry no pics but these are easy enough to describe hope people enjoy them.

Bunker Enhanced
creator: ?
Adds new bunker pieces. Pillbox, taller hanger, and double stairs.

Fusion Reactor
creator: A lot of people that may include thundertoes,zalo, Alenth, Grif, LordTim, and the entirety of IRC.
A building that constantly pumps out funds. Causes a huge explosion when destroyed.

Thanatos Modules
creator: Thanatos (?)
Includes a new brain vault, a huge storage chamber (fits the fusion reactor perfectly), and a statue of Data.

PhaserRifle
creator: ?
A basic laser rifle.

(If this isn't the type of stuff you guys want tell me and I'll take it down)


Attachments:
BunkerEnhanced.rte.rar [125.83 KiB]
Downloaded 443 times
FusionReactor.rte.rar [612.91 KiB]
Downloaded 495 times
Thanatos Modules.rte.rar [211.42 KiB]
Downloaded 442 times
Phaserifle.rte.rar [70.55 KiB]
Downloaded 368 times


Last edited by PotatoDaddy on Sat Aug 02, 2008 7:03 pm, edited 2 times in total.

Thu Jul 31, 2008 11:52 pm
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