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 Asplode Corp: The Oyster - Last Updated 8th November 
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Yeah, being done. Even my basic rifle has 2 attachables, and that hardly fits in the oyster's hands. The larger weapons will have even more.


Tue Nov 11, 2008 6:32 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
wutangfan1990 wrote:
Make weapons that are covered in attachables too so as to lengthen the oyster's influence.

You could always give him one of those claws-onna-stick.


Tue Nov 11, 2008 6:49 am
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Joined: Sun Apr 29, 2007 6:11 pm
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Wait, do you mean the ones that go "woooooooop" and wuuuuuuuuuup" anytime you hold them up or down?


Tue Nov 11, 2008 4:09 pm
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
wutangfan1990 wrote:
Wait, do you mean the ones that go "woooooooop" and wuuuuuuuuuup" anytime you hold them up or down?

Nooooo!
Although those do rock.
I mean the ones where there's a little grip thing that makes a claw grab things.


Wed Nov 12, 2008 5:16 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
I love those things. Not exactly a lethal weapon though.


Wed Nov 12, 2008 5:25 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
wutangfan1990 wrote:
Make weapons that are covered in attachables too so as to lengthen the oyster's influence.

All he wanted was extended influence :P


Wed Nov 12, 2008 7:50 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Don't worry guys, I have a weapon covered in attachables in a late beta version already, but I won't be releasing this stuff untill I have restored the original SCRAP, which is a while off yet.


Wed Nov 12, 2008 9:33 pm
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
yay, i miss the poor guys.. maybe some spriting fixups aswell? and a drop pod?
eh, you know what youre doing :P


Wed Nov 12, 2008 11:05 pm
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Yeah, the scrap sprites are aging a little, although I like the scrap-a torso as it is.
Also guys, should I make a new topic or extensively modify this one? I'm leaning towards the former.


Thu Nov 13, 2008 6:21 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
make a new explode corp one and drag everything over. new fully fledged rte ftw.


Thu Nov 13, 2008 6:33 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Yeah, my Asplode.rte already exists and has two actors and a gun so far, I'll start the new thread once I add in the SCRAP, then this thread will be redundant and I'll request it locked.


Thu Nov 13, 2008 7:40 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
awesome. cant wait to blast some SCRAP ass B22 style/
i hope you dont have that ugly red mess of crap anymore though. seriously, it looks like a firehydrant crossed with a shitbox :P


Thu Nov 13, 2008 9:01 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Aww, I like the red paint. I'll make sure to make it all less... red though.


Thu Nov 13, 2008 10:18 am
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
mmmn it just stood out way too much, and was a different style to the rest of the mod. maybe have bands of red or a few red plates, instead of a beacon actor.


Thu Nov 13, 2008 10:43 pm
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Post Re: Asplode Corp: The Oyster - Last Updated 8th November
New plan is to drop the scrap-A and totally re-do the scrap to have a matching colour scheme to the oyster, and I'll probably drop the damaging emissions: causes too many crashed games.


Sat Nov 15, 2008 12:20 am
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