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 Zealotians v1.0.0 
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Zealotians v1.0.0
Why Zealotians and not just Zealots?


Fri Aug 01, 2008 11:15 pm
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Post Re: Zealotians v1.0.0
I really like these, I like the heads, weapons, wounds and the style of these.
But I'd like to see a bit more variety. (But don't copy faction trends like heavy, medium, light etc)
And I'd like to hear shatter when those glass bubbles break or just something more satisfying.

Overall, 8/10. :grin:

EDIT: Maybe you could have different body types, like strong, skinny, female, fat etc.


Fri Aug 01, 2008 11:23 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Zealotians v1.0.0
Grif wrote:
Why Zealotians and not just Zealots?


Firstly, why not?
Secondly, seen the readme?

@Tea: Perhaps someday. :) I'll allow myself some rest now though. Lately I feel like crap, and putting my head into those ini's and sprites all day is probably what's causing it. :lol:


Fri Aug 01, 2008 11:28 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
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Post Re: Zealotians v1.0.0
I love it! Another great mod! I hope your planning to expand it, Though....


Fri Aug 01, 2008 11:32 pm
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Joined: Wed Jul 16, 2008 12:49 am
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Post Re: Zealotians v1.0.0
Tea wrote:
I really like these, I like the heads, weapons, wounds and the style of these.
But I'd like to see a bit more variety. (But don't copy faction trends like heavy, medium, light etc)
And I'd like to hear shatter when those glass bubbles break or just something more satisfying.

Overall, 8/10. :grin:

EDIT: Maybe you could have different body types, like strong, skinny, female, fat etc.


Strong, Skinny, and Fat would be the same as Light, Medium, Heavy right?


Sat Aug 02, 2008 12:31 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Zealotians v1.0.0
These look fantastic, I'll test now.
Also, rather than going for light, medium and heavy, have them have different tasks.
Like, sniper, short range specialist, etc. Let your mind run wild.
Although It isn't really that neccessary.
maybe just have an A, B and C which are all equal, but slightly different to each other and look different, to show a similarity to Humans (we don't all look the same).
as it's an activities mod, this wouldn't confuse the user too much (A, B or C? what's the difference?)


Sat Aug 02, 2008 2:30 am
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Post Re: Zealotians v1.0.0
Actually, they have different tasks.
Each of them has an smg, digger and staff, but they have either an assault rifle, sniper or that icky heavy goober gun. (Assault rifles are the most common.)

There are four different heads at the moment. 2 whites, 2 blues, with small eyes and big eyes.
The colour is not easy to notice when playing with that blue background though.


Sat Aug 02, 2008 2:45 am
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Post Re: Zealotians v1.0.0
Well, just finished testing.
THESE ARE FANTASTIC!
Great work, best Activities mod yet.
They're balanced perfectly.


Sat Aug 02, 2008 2:52 am
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Location: Monkey Island: It is teh fluffy here.
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Post Re: Zealotians v1.0.0
Boy DS Tech drone launchers are the way to go when fighting anything, especially these guys since they lock on to the heads. :grin:


Sat Aug 02, 2008 5:20 am
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Post Re: Zealotians v1.0.0
Yeah, shame they lag the game so badly that it's impossible to play untill you've stopped shooting.

I like these guys, because they are an Activities.ini mod that IS challenging, and they aren't too tough, and not as... stupid as Crobos and Darklones for some reason.

9.5/10

I hearby crown you, Gotcha, The King of Alien Horde Attacks.


Sat Aug 02, 2008 6:27 am
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Post Re: Zealotians v1.0.0
SnowMonster20 wrote:
Strong, Skinny, and Fat would be the same as Light, Medium, Heavy right?

No, they wouldn't be any harder to kill it would just stop them from looking all the same.


Sat Aug 02, 2008 12:30 pm
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Post Re: Zealotians v1.0.0
I doubt you'll see fat ones in the future since these aliens are skinny due to their fragile physical build. I partly based them on those gray/white aliens 'everyone' keeps seeing.
And, well, giving them hair is out of the question. xD

Perhaps I'll try some super suit in the future though. Who knows. A suit that's like 1.5 times bigger or something. :???:


Sat Aug 02, 2008 1:06 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Zealotians v1.0.0
Made this my default activities, absolutely owns in all possible ways. The sounds, the weapons, the style and the gameplay... just whoa!

You really surprised me, awesome mod!


Sat Aug 02, 2008 9:50 pm
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Post Re: Zealotians v1.0.0
They're great, well balanced, and in pretty much every way awesome... just one problem, they keep crashing my CC :roll:


Sat Aug 02, 2008 11:57 pm
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Post Re: Zealotians v1.0.0
It's their secret weapon. They use it when they feel they can't win. ;)





:-P


Sun Aug 03, 2008 12:56 am
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