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Faction Weapons: Dummies (Fixed the problem: info inside)
http://forums.datarealms.com/viewtopic.php?f=83&t=11883
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Author:  DiviX [ Tue Aug 05, 2008 6:31 pm ]
Post subject:  Faction Weapons: Dummies (Fixed the problem: info inside)

Date format: (dd/mm)

(05/08) Fix: fix the problem of the mod needing a file from my last mod
Teaser: search my posts in this topic, you might find something interesting




For Years.. The Dummies are being killed infinitly in the battlefield.. All they carry is a simple shotgun... That you can shoot them miles away.. Not anymore..

The Dummies have been developing state of the art weapons.. Better weapons..

How are they better you ask?

Lets see!

First weapon: The "Blaster"
Last resort weapon, Its not effective at assaulting but will save you when you get to close while reloading a gun.
Has 10 Rainium casted munition.
Very Accurate
Visual:
Image

Tip: You should aim for the head whenever possible
//////////////////////////

Second weapon: The "Auto Phaser"
Uses the same munition, but with more ammo and accuracy.
Has only 20 bullets, but they bag a punch!
Visual:
Image
HOLY CRAP!? DID YOU SEE DAT? HIS RIBCAGE ESPLODED!

Tip:Aim and shoot, simple.
//////////////////////////

Third weapon: The "Phase Gun"
An Assault modified shotgun, shoots Rectanium bullets with their trademark glow when they leave the gun barrel, but they have a downside, they are very sensetive to heat so when they are shot from the gun they evaporate in mid air, why do they use them? Because they have excellent stopping power.
Has a 7 shell magazine
Visual:
Image
Also,
Image
BOOM!!1ONE-HEADSHOT!!11ONEONE

Tip: Aim for the chest, most chances it will break his breastplate (If any..) and the second shot will kill him
//////////////////////////

Forth weapon: "Fusion Launcher"
The most powerful weapon in the dummies arsenal
Shoots a Fusion reaction that breaks after a short period of time into smaller cluster that fall to the ground and explode when gets in contact with anything that it touches
Has only 3 Fusion Containers in each battery
Has a long reload time
And because of the unstable munition its containing, shooting it or breaking it makes it explode, killing the user
Its very expensive
Visual:
Image

Tip:Aim high, try to arc it ontop of the attackers, It has superb splash damage capabilities
//////////////////////////

Fifth and final weapon of the dummie arsenal: The "Cluster Gun"
This weapon is a less expensive version than the Fusion Launcher because Hi-Tech weapons arent always needed.
Even tough its cheaper, doesnt mean its better in any way
It can only shoot small fusions that dont even break into smaller clusters but it is more accurate against single enemys, it has a longer firing range and can be used as a mortar type weapon.
It has enough battery power for only two shots, but even if the reload time is faster than the Fusion Launcher, it takes a while for the barrel to cool because its thinner so you have to wait between shots
It is very effective against dropship engines
Visual:
Image

Tip: Only one thought is supposed to run through your mind: "SHOOOTZ TO KILLZ"
//////////////////////////

Thats it, I hope i improved from the last faction weapons mod. If I did please post it.

Also stay tooned in the mods forum (in about 2 days.. again.) for an all new weapon set for the sekeketons! time for payback!

DL:

Author:  Aspect [ Tue Aug 05, 2008 6:56 pm ]
Post subject:  Re: Faction Weapons: Dummies

Haven't yet tested, but these look pretty good. I always liked the dummy faction and these are a cool addition. I suggest adding a coupla actors too, to balance out the dummies with the coalition body wise.

edit: I looked at the coalition one, and this one seems to fit the dummy aesthetic better than the coalition one fit the coalition aesthetic.

Hmm, I'm getting an error- Coalition Weapons.rte\sound/GL Empty.wav
thats funny for 2 reasons. I don't have that, and the slash is backwards...

Author:  Roon3 [ Tue Aug 05, 2008 6:59 pm ]
Post subject:  Re: Faction Weapons: Dummies

Looks nice, (although I don't like the whole Coalition and Dummy Faction expansion thing)

Full review when I'm done testing.

Author:  Mushroom head [ Tue Aug 05, 2008 7:02 pm ]
Post subject:  Re: Faction Weapons: Dummies

All weapons looks kind of same so i won't download...

Author:  Roon3 [ Tue Aug 05, 2008 7:19 pm ]
Post subject:  Re: Faction Weapons: Dummies

Review:

First thing I noticed upon loading the mod was that it uses sounds from the "coalition weapons.rte", which I didn't have, so ended up downloading that too (if you don't want noobs bugging you, you might want to fix it)

Well except for the loading problem its a pretty cool mod, the weapon sprites fit the dummies pretty well, and they are also pretty balanced. Glows are used correctly and are not overused *cough*Whitty*cough*. The only downfall is that the mod adds new guns but doesn't do anything innovative with them.
Well, to wrap things up, I enjoyed this mod but, in the future, I would like to see more innovative stuff. Overall 7.5/10 Great job. :)

~Roon3

Author:  CandleJack [ Tue Aug 05, 2008 7:28 pm ]
Post subject:  Re: Faction Weapons: Dummies

I've always seen dummies as the most powerful faction because they don't break from impact too easy, they don't bleed, they're light, cheap, and have armor that protects their entire body.

Author:  Mushroom head [ Tue Aug 05, 2008 7:38 pm ]
Post subject:  Re: Faction Weapons: Dummies

But one proplemo, dummies doesn't have armor...

Author:  ToonyMan [ Tue Aug 05, 2008 7:40 pm ]
Post subject:  Re: Faction Weapons: Dummies

I'm really liking your mods DiviX.



I've been the one to favor mods that play well with the base.rte.


Seeing that those Super Robots kill my clones in one shot! :roll:

Author:  uberhen [ Tue Aug 05, 2008 7:48 pm ]
Post subject:  Re: Faction Weapons: Dummies

I like this mod, especially the fusion launcher. The spriting style matches the dummy faction pretty well, and this is more unique and has more content than the DMac + Driotshield. :)

Author:  DiviX [ Tue Aug 05, 2008 7:49 pm ]
Post subject:  Re: Faction Weapons: Dummies

OMG toonyman!

its been like.. a year since i saw you on the forums

also, thanks for the comments ill always take them in mind, they are very helpfyl and are very important for my improvement

thanks!

also2 fixed the problem

and the reason the slashes are backwards is that the windowns directory adress uses the other slash

but it doesnt matter it doesnt make the game crash or something


Also3 ill give you a tiny teaser

after the 3 and (not sure) last faction weapon set im starting to work on the ***** **** **:******** try to fill the "*" with a mod name that you remember some time ago made by me (you dont even need the first letter to know what im talking about :D)

Author:  Azukki [ Tue Aug 05, 2008 8:04 pm ]
Post subject:  Re: Faction Weapons: Dummies

Roon3 wrote:
(if you don't want noobs bugging you, you might want to fix it)
Or Y'know, anyone that thinks mods posted in the mods forum should be "Completed and fully working" as it says in the forum description. The user shouldn't have to fix your mod to play it if you're releasing it.

Anyways, its a pretty good weapons pack. The problem with it is that the weapons are generic, and the theme wasn't made by you; there's little creativity put into this mod. Also the weapons are tremendously overpriced.

Author:  xtortion1980 [ Tue Aug 05, 2008 8:23 pm ]
Post subject:  Re: Faction Weapons: Dummies (Fixed the problem: info inside)

"Rectainium" eh?
Is that the rectal equivalent to uranium?
Otherwise this is just what I have been looking for!
The weapons seem to suit coalition, but the dummies needed dummy weapons, thanks dude!
I don't see a dummy dropship xD.

Author:  DiviX [ Tue Aug 05, 2008 8:34 pm ]
Post subject:  Re: Faction Weapons: Dummies

Azukki wrote:
Roon3 wrote:
(if you don't want noobs bugging you, you might want to fix it)
Or Y'know, anyone that thinks mods posted in the mods forum should be "Completed and fully working" as it says in the forum description. The user shouldn't have to fix your mod to play it if you're releasing it.

Anyways, its a pretty good weapons pack. The problem with it is that the weapons are generic, and the theme wasn't made by you; there's little creativity put into this mod. Also the weapons are tremendously overpriced.


1.i fixed the problem
2.what do you mean i didnt make the theme? i made this mod from scratch, from drawings that i made in school
every weapon has its concept in my notebook its all mine

i didnt use any other ppls ideas to make this.. it just popped up in my head

Author:  DiviX [ Tue Aug 05, 2008 8:35 pm ]
Post subject:  Re: Faction Weapons: Dummies (Fixed the problem: info inside)

xtortion1980 wrote:
"Rectainium" eh?
Is that the rectal equivalent to uranium?

uhh... i dont know i just made it up

uranium is the only word that has that suffix?

Edit: Fudge double post.. some mod combine it with the above one please

Author:  Kallemort [ Tue Aug 05, 2008 8:41 pm ]
Post subject:  Re: Faction Weapons: Dummies (Fixed the problem: info inside)

DiviX wrote:
This weapon is a less expensive than the Fusion Launcher because Its not so cheap.
Even tough its cheaper, doesnt mean its better in any way



I don't understand.

Looks like a pretty ok mod, but I'd rather just have the grenade launchers.
Too many bullet sprayers anyway.

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