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 Rocket Hangar + Assorted Re-Releases [Vents fixed for B22] 
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Joined: Sat Jun 30, 2007 4:39 am
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Post Rocket Hangar + Assorted Re-Releases [Vents fixed for B22]
So yeah, I haven't been modding much in my spare time. Aside from showing off small side projects in IRC, I also get some requests for older mods, namely VentilationSet.rte.

Alright first off:

Rocket Hangar
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The Rocket Hangar is a bunker module I originally made for myself to replace the old Rocket Silo. It features a much larger opening at the top, more room to swing around once you get inside, and a platform on the top-left to monitor the room. Also a nice spot for ceiling turrets on the top right.

Almost the entire module has been synced with the 12x12 grid. Blends with the default modules, but at the same time attempts to deviate a bit from that style.

I don't know if I can call it finished... maybe. Known issues with it is that it doesn't play nice with the AI, at all. I almost renamed it AI_Trap.

Attachment:
RocketHangar.rte.rar




Revolver
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Remake of my first ever mod. Features custom sounds (hand-made reloading sound), decent sprite (yeah, it's a little big), and a powerful bullet. It's a great side-arm, and for popping heads.

Only gimmick being that it ejects 6 shells on reload.

Image

Attachment:
Revolver.rte.rar




EE-1 Tempest
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Rerelease for the tempest, the fixes being the shells no longer stack in B21.

Credit to Control for the offsets.

Attachment:
Tempest.rte.rar




Ventilation Set
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Image
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Another rerelease. I've seen this floating around in packs, but here's an .rte just in case. I *might* make more vent modules.

Oh, I almost forgot! Be absolutely sure to place the vents inside concrete for maximum performance.

Attachment:
VentilationSet.rte.rar





Tesla Cannon
Image

The Tesla Cannon was a mod I released way back.. sometime.. ahh.. I completely forgot. Anyway it's, like, really old. My second mod ever old. The tesla cannon distinguished itself from yet another overpowered weapon by beings bucketloads of fun.

Especially if you give it to enemy skeletons. :skull:

Sadly, however, the mod has really shown it's age. More notable, the age of the build which it was released on (I think 14). The very elaborate and hacky freeze effect I cobbled together for the lightning flash to last longer barely works at all anymore, thanks to numerous simulation optimizations done in builds leading up to our current 21. The back rumble sound also doesn't play in cases of extreme amounts of sound.. say.. hitting a robot with the gun. The sprite is sub-par and has wonky offsets.

Attachment:
TeslaC4.rte.rar


You seem to like redoing your old mods, will you redo the tesla? (Tesla Cannon MKII?)

I was (I think it had arcing emitters coming off the gun, and breenedandscrooned made the MKII sprite), but it's waiting for Lua right now.


Wed Sep 03, 2008 9:57 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: Rocket Hangar + Assorted Re-Releases
Nice, very nice.

It's refreshing to see a good mod that isn't a huge pack for a change.


Wed Sep 03, 2008 10:00 pm
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Joined: Thu Aug 23, 2007 6:22 am
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Post Re: Rocket Hangar + Assorted Re-Releases
Looks pretty good. I think that the ventilation modules should be gray or at least where the breakable parts are.


Wed Sep 03, 2008 10:02 pm
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Joined: Fri Feb 15, 2008 8:54 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
The Tempest is back! My day has been made.


Wed Sep 03, 2008 10:12 pm
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Joined: Tue Jan 01, 2008 3:34 am
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Post Re: Rocket Hangar + Assorted Re-Releases
Tempest + vents are awesome and awesome because I lost the original tempest in build 19 or something
YGMDL


Wed Sep 03, 2008 10:19 pm
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Rocket Hangar + Assorted Re-Releases
The hangar is cool but, there's no stairs or ladders. I know that could be added in manually but I'm so used to the original already having these features.


Wed Sep 03, 2008 11:09 pm
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Rocket Hangar + Assorted Re-Releases
We love your modding, it's always balanced and adds to the game play.


Thu Sep 04, 2008 2:20 am
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Joined: Sat Jun 30, 2007 4:39 am
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Post Re: Rocket Hangar + Assorted Re-Releases
ppiksmada wrote:
The hangar is cool but, there's no stairs or ladders. I know that could be added in manually but I'm so used to the original already having these features.

I put a door-like elevator there, but ultimately didn't have the energy to finish it and sprite it to fit in with the module.

So yeah, jetpack actors only. :(


Thu Sep 04, 2008 2:50 am
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Post Re: Rocket Hangar + Assorted Re-Releases
bah, only losers dont have jets. and skellies. poor skellies. :(
damn nice. imma get the rocket module and use it with darKlones, and see if the AI likes it with them. heck, the AI hates the normal rocket module, it gets lost occasionally. and vertical shafts.
anyway, the tempest looks awesome too, and the shaft. it would be awesome if there was a fan module that sucked in/blew out actors, and killed them with fans :P
would make the whole ventilation bit more believable, and less like thrifty pathways XD


Thu Sep 04, 2008 6:39 am
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Post Re: Rocket Hangar + Assorted Re-Releases
Zero sharpness particle emitters behind an animated fan. Then put high sharpness, low lifetime emitters right on top of the fan. Bam, insta suckpropeller.


Thu Sep 04, 2008 6:51 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Rocket Hangar + Assorted Re-Releases
Awesome !!!


Thu Sep 04, 2008 12:57 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
AaronLee wrote:
Zero sharpness particle emitters behind an animated fan. Then put high sharpness, low lifetime emitters right on top of the fan. Bam, insta suckpropeller.

Except that in tests regarding that, the actor would get jammed in the vent almost instantly.

Either the fan needs to open up in a larger module or the fan module needs to be ice-slippery material. But yeah, I'm looking into it.


Thu Sep 04, 2008 3:00 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
awesome, it would be great to see.


Fri Sep 05, 2008 7:45 am
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Post Re: Rocket Hangar + Assorted Re-Releases
The Tempest is awesome.
Best minigun I've seen.


Fri Sep 05, 2008 6:29 pm
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Joined: Sat Oct 20, 2007 5:13 pm
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Location: Somewhere with marijuana.
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Post Re: Rocket Hangar + Assorted Re-Releases
Quick question, do the AI recognize the AI as a route in? I'm thinking they would, but it would be awesome if they didn't.


Sat Sep 06, 2008 6:24 am
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