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 Relics from the Guardian Empire - First mod (Another Update) 
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: GuardiaTech - First mod
The mod seems neat, but I'm so tired of the "tech" names. DSTech, tek troopers, unitec, why is everything TECH!? :C


Sun Oct 12, 2008 3:54 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: GuardiaTech - First mod
I'm waiting for the release of the TekTechTehk Faction Trooper mod.


Sun Oct 12, 2008 7:41 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: GuardiaTech - First mod
NickFury666 wrote:
The mod seems neat, but I'm so tired of the "tech" names. DSTech, tek troopers, unitec, why is everything TECH!? :C

How about an Architect mod?


Sun Oct 12, 2008 8:13 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: GuardiaTech - First mod
1 gif coming up sir.


Mon Oct 13, 2008 4:18 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: GuardiaTech - First mod
NickFury666 wrote:
...but I'm so tired of the "tech" names. DSTech, tek troopers, unitec, why is everything TECH!? :C


I hereby apologise, my good fellow. If you ever visit the netherlands, I'll buy you a beer.


Looking good, mrah. :)


Mon Oct 13, 2008 7:23 am
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Joined: Sat Aug 25, 2007 5:50 am
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Location: Planet Telex
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Post Re: GuardiaTech - First mod
Better than calling it Guardia-nology.
This pack needs a new name.
Go!


Mon Oct 13, 2008 7:25 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: GuardiaTech - First mod
Defensicorp
G.o.D. - Guardians of Death/Doom/Datarealms
Angel Enterprises
DefTek
Awesive Defensome devices.

Give me a planet and I can make even more!


Mon Oct 13, 2008 9:13 am
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Joined: Thu May 08, 2008 8:12 am
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Location: sweden
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Post Re: GuardiaTech - First mod
i think it is funny to first drop a skeleton with a shotgun and next another unit (preferably a though one) equiped with the offensive blade, then get the skeleton to shoot at the tip of the blade a couple of times without destroying it, this makes the blade look like a glowin mace of destruction (which it at that point is) that can kill almost anything (havent killed any mpam "yet").


Mon Oct 13, 2008 1:37 pm
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Joined: Sat Aug 30, 2008 1:58 am
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Post Re: GuardiaTech - First mod
Haha, sorry people, changing name now :)

Also, thanks to everyone who dl'ed! And , of course, to smithno13 for the gif =]


Mon Oct 13, 2008 5:00 pm
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Post Re: Relics from the Guardian Empire - First mod
Now make Guardian defense spires. And the rest of the race.


Mon Oct 13, 2008 5:27 pm
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Post Re: Relics from the Guardian Empire - First mod
Image


Mon Oct 13, 2008 7:03 pm
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Post Re: Relics from the Guardian Empire - First mod
Verrrrry nice. Many thanks, much appreciated :) Putting it up now!


Mon Oct 13, 2008 7:07 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Relics from the Guardian Empire - First mod
Lol nice, crobo-jedi in action. Although I'm not sure about that sword by judging the pic... It looks like its emitter-based and when you attach an active constant emitter on a gun, it will have nasty side effects.

Before I continue my rant, I'll actually try this mod first : )


Mon Oct 13, 2008 9:25 pm
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Joined: Sat Aug 30, 2008 1:58 am
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Post Re: Relics from the Guardian Empire - First mod
Yeah, I made it a shield instead of a gun so you can like whap out a pistol at the same time haha... it's not game-breakingly buggy - at least, I don't think it is :)


Mon Oct 13, 2008 9:38 pm
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Post Re: Relics from the Guardian Empire - First mod
numgun wrote:
Lol nice, crobo-jedi in action. Although I'm not sure about that sword by judging the pic... It looks like its emitter-based and when you attach an active constant emitter on a gun, it will have nasty side effects.

Before I continue my rant, I'll actually try this mod first : )


No, I'm pretty sure it's a pre-piezo style melee weapon: a very short range bullet sprayer.


Tue Oct 14, 2008 7:25 am
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