View unanswered posts | View active topics It is currently Thu Apr 18, 2024 3:43 am



This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page Previous  1, 2
 Clone Bowling (12/19/08 01:16GMT) 
Author Message
User avatar

Joined: Mon Sep 29, 2008 3:28 pm
Posts: 37
Location: England, London, Camden
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
It would be good if there was a really long alley filled with clones, you control a pinned actor, and have to kill as many clones as possible, with points.


Thu Oct 16, 2008 7:45 pm
Profile WWW

Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
I say somebody throw together a quick map idea in MSPaint and get numgun in on the coding (or whoever does) which would wipe the area the clones were smashed in, deliver new ones, and keep a tally.

Take it to the next level!!

edit #2: What about a grenade version of this? That would be really cool to implement the power guage with the whole bowling experience if a map is made 'specially for it.


Thu Oct 16, 2008 8:51 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
ppiksmada wrote:
get numgun in on the coding

You're thinking of LordTim.

ppiksmada wrote:
edit #2: What about a grenade version of this? That would be really cool to implement the power gauge with the whole bowling experience if a map is made 'specially for it.

Like, a grenade that explodes into the bowling ball? Sure, it would work. I dunno how much the actor's throw power would help it though. I might try it.


Fri Oct 17, 2008 1:50 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
Duh102 wrote:
ppiksmada wrote:
get numgun in on the coding

You're thinking of LordTim.

ppiksmada wrote:
edit #2: What about a grenade version of this? That would be really cool to implement the power gauge with the whole bowling experience if a map is made 'specially for it.

Like, a grenade that explodes into the bowling ball? Sure, it would work. I dunno how much the actor's throw power would help it though. I might try it.

Please use InheritVel on the grenade ( not the gib ) , it'll make it fly farther.


Fri Oct 17, 2008 1:55 am
Profile
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
Just position a DS Tech cleaner with hitmos=0 in between the clones to wipe away debris and for keeping clones coming perhaps abomb generators that fire when a clone gibs releasing a tiny opp team actor?


Fri Oct 17, 2008 4:18 am
Profile WWW
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
Works well on concrete, but always get stuck in mud :(


Fri Oct 17, 2008 1:44 pm
Profile

Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
Every try bowling in dirt?


Fri Oct 17, 2008 5:30 pm
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
Nice.
I love it, crushing peeps is fun.


Sat Oct 18, 2008 1:20 am
Profile

Joined: Wed Jul 09, 2008 12:08 pm
Posts: 5
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
I lurve these mods, this is my next best friend to the carronade now. The ball works pretty well for plugging corridors too, I surround my brain with balls now. :D

Uh...


Sat Nov 01, 2008 3:54 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Clone Bowling (10/15/08 20:21GMT)
Bumpdate. It's b22 now.


Fri Dec 19, 2008 2:17 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Clone Bowling (12/19/08 01:16GMT)
Any chances of rocket propelled balls?
Mid Air Pins ( Walks off to make DS Targets ) !


Fri Dec 19, 2008 7:48 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Clone Bowling (12/19/08 01:16GMT)
Foa wrote:
Any chances of rocket propelled balls?

How would those work?


Fri Dec 19, 2008 1:05 pm
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Clone Bowling (12/19/08 01:16GMT)
Duh102 wrote:
Foa wrote:
Any chances of rocket propelled balls?

How would those work?

Perhaps they would be BALLS OF STEEL


Fri Dec 19, 2008 1:06 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 28 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.039s | 15 Queries | GZIP : Off ]