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 Attention Modders 
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Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
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Post Attention Modders
B22 just came out, and like all big, new, awesome builds..

It broke plenty of mods.

Be sure to specify in your respective topics if your mod does not work with B22. The post, the title, the description, anywhere.

Also, use this topic to post anything that may help modders convert their mods.

Current list (old = new):

Code:
BodyAnimMode = SpriteAnimMode
BodyAnimDuration = SpriteAnimDuration
Rocket Side Thruster = Rocket Side Thruster A
- Thanks to Shook


Fri Nov 07, 2008 9:27 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Attention Modders
Yeah i was finishing my big mod project the ASC tech . So i need to convert it now . And btw b22 have lots of overpowered weapons for underpowered actors .


Fri Nov 07, 2008 9:40 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Attention Modders
I wish Data would use more efficient sound and graphic formats. It makes the game kind of bloated.


Fri Nov 07, 2008 9:59 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Location: AH SHIT FUCK AUGH
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Post Re: Attention Modders
OK, while recompatibilitizing the Pelian Army, i noted down a few things that might be useful:

Code:
BodyAnimMode = SpriteAnimMode
BodyAnimDuration = SpriteAnimDuration
Rocket Side Thruster = Rocket Side Thruster A


Surprisingly, those three things were the only ones that made it incompatible.


Fri Nov 07, 2008 10:01 pm
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Post Re: Attention Modders
Shook wrote:
OK, while recompatibilitizing the Pelian Army, i noted down a few things that might be useful:

Code:
BodyAnimMode = SpriteAnimMode
BodyAnimDuration = SpriteAnimDuration
Rocket Side Thruster = Rocket Side Thruster A


Surprisingly, those three things were the only ones that made it incompatible.

Excellent. Thanks Shook!


Fri Nov 07, 2008 10:08 pm
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Joined: Sat Mar 03, 2007 11:20 pm
Posts: 789
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Post Re: Attention Modders
DSTech doesnt work.
When i start skirmish, the game hangs, and i must use alt ctrl del to close the proces


Fri Nov 07, 2008 11:08 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Attention Modders
What all has changed?


Fri Nov 07, 2008 11:20 pm
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Joined: Sat Dec 16, 2006 1:50 am
Posts: 236
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Post Re: Attention Modders
Nooo!!! Ventilation set is broken D:


Fri Nov 07, 2008 11:30 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Attention Modders
I honestly didn't expect bunker modules to be affected. I'll have to look into this.


Fri Nov 07, 2008 11:35 pm
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Post Re: Attention Modders
I don't know if "anywhere" is a good place for notification, seeing as how it's a chore to find the op's last post in his thread to see if it's about it being compatible. Just throwin that out there. Also please organize weapon mods in terms of affiliation if that's possible :)

E: also don't just post las update date but the actual B22 compatible thing. I know it sounds demanding but it should also help you get the downloads. not saying anyone is stupid just a friendly reminder.

Also whitty's dilemma is a bit comical because of his history with glows.


Last edited by C-tron on Sat Nov 08, 2008 12:47 am, edited 2 times in total.



Sat Nov 08, 2008 12:13 am
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Attention Modders
I have a problem. PostPixelGlow is set to 1 (on) yet pixels don't glow. wtf


Sat Nov 08, 2008 12:31 am
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Post Re: Attention Modders
Someone test out if "InstanceName" crashes with a "Could not match property" error.


Sat Nov 08, 2008 12:48 am
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Attention Modders
Did this happen to break any scenes?


Sat Nov 08, 2008 1:10 am
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Post Re: Attention Modders
Roy-G-Biv wrote:
Did this happen to break any scenes?

Broke my Lua campaign mission scene right over it's knees, I'm still trying to piece it together.


Sat Nov 08, 2008 1:13 am
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Joined: Fri Mar 02, 2007 6:59 am
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Post Re: Attention Modders
Standard actors seem to be fairly unnaffected, I updated my Oyster bot a little just in case though, ie preset names and description.


Sat Nov 08, 2008 2:54 am
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