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 Amputee Technologies Revisited [V1.1] [Updated 11/11/08] 
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 09/11/08]
Sprites have gone from amazingly bad to thoroughly acceptable, good work.


Tue Nov 11, 2008 6:33 am
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 09/11/08]
I'll reduce the glow in my next update then.
And maybe increase the maneater gibwound limit from one to three >_>

The reason they gib easily is that if they are hit once by anything they die :D
But as they explode and often kill you, maybe that wasn't such a good idea.


Tue Nov 11, 2008 9:15 am
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 09/11/08]
no no, weak explosive actors are good. I would know, being one of the first to try said type of actor.

Just make sure it doesn't crash the game, or be too powerful an explosive. Enough to get revenge on your assailant.


Tue Nov 11, 2008 11:39 am
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 09/11/08]
Exalion wrote:
Sprites have gone from amazingly bad to thoroughly acceptable, good work.


Sprites are gonna improve, don't worry. I'm trying to make them as prommish as I can. (Not that I will ever match his amazing sprites)

I'd post stuff if I had anything to post, DAMN YOU MATH TEACHERS!


Tue Nov 11, 2008 2:38 pm
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 09/11/08]
Exalion wrote:
no no, weak explosive actors are good. I would know, being one of the first to try said type of actor.

I was talking about the guns, not the actors.
The actors don't explode. Or at least these ones don't.


Tue Nov 11, 2008 3:01 pm
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 09/11/08]
I do hate double posting, but otherwise nobody notices I've updated.

Assault Amputee added.
I tried to tone down the glowing, but it looks quite bland with no glow at all and tracers aren't working the way I want them to, so it might be a while before that happens.
Additionally, Roon3 has sent me some diseased flesh and ribcage sprites, so once the rest of the new sprites are done they'll have a bandage layer and a flesh layer before you expose their ribs. Lovely.

I would have put it on the ModDB site, but it doesn't want to let me update the file it has there, or delete the old version I uploaded accidentally earlier.
In fact, the site as a whole doesn't seem to work very well at all. No idea why Grif keeps advertising it.


Tue Nov 11, 2008 7:39 pm
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
Those arent bad , but i dont like the actors' sprite . Sorry . Maybe in the future they will be better .


Tue Nov 11, 2008 7:57 pm
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
Well Roon3 is (I think) working on some new ones while he can so you shouldn't have to wait too long.
And I've run out of premade sprites so you'll be seeing my (worse) placeholder sprites once I get around to adding anything else too, most likely. Until Roon sprites those too.
I don't like giving people too much work to do though >_>


Tue Nov 11, 2008 8:07 pm
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
These guys are getting really cool. The pistols are.. sort of better. I just have to jump about all over the place so I don't get splattered by any stray bullets XD
I love how speedy these little guys are. They're looking really good, nice job.
Their small stature makes them really good at finding cover.
And pff, I love how they look, its wackycool.

Now:
Moar weapons! They look good with long weapons, try picking up the coalition rocket launcher for an example of what i mean.


Tue Nov 11, 2008 8:14 pm
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
That was kinda sad. I mean, how my reinforced amputee got killed by two shots of an ak47, one to the leg and the other one to the body. How is that "reinforced"?

Also, I think you should have kept the original idea for the maneater. Now the round bullet thing just becomes a bunch of stray blunderbuzz bullets.

I like the new sprites though. They're really nice, though they still need moar shading. Oh and the walkpaths/atomgroups whatever are fudged.


Wed Nov 12, 2008 11:19 pm
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
NOOOOOOOOO!!! What happened to the old sprites? I loved those!!!


Thu Nov 13, 2008 2:43 am
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
Tomaster wrote:
NOOOOOOOOO!!! What happened to the old sprites? I loved those!!!

WHAT?!?! They were crap. :-(


Thu Nov 13, 2008 3:11 am
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
macattack wrote:
Tomaster wrote:
NOOOOOOOOO!!! What happened to the old sprites? I loved those!!!

WHAT?!?! They were crap. :-(

Of course they were. But they were fun. :( With their little constantly moving legs. :oops:


Thu Nov 13, 2008 3:23 am
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
so go get them from the old topic?

Brainwashed wrote:
That was kinda sad. I mean, how my reinforced amputee got killed by two shots of an ak47, one to the leg and the other one to the body. How is that "reinforced"?

now, this is something i can agree with. attachable armour everywhere or some actual living power would be nice. seriously, these guys still feel like im playing with a paper bag full of blood. tougher please.


Thu Nov 13, 2008 4:06 am
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Post Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
Geti wrote:
so go get them from the old topic?

But I want the updated coding and ♥♥♥♥. :-(
(Yes, I realize I'm being stubborn and an ♥♥♥hole, oh well)


Thu Nov 13, 2008 4:15 am
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