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The Abductor http://forums.datarealms.com/viewtopic.php?f=83&t=12594 |
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Author: | GoreTaco [ Mon Nov 10, 2008 2:10 am ] |
Post subject: | Re: The Abductor |
CandleJack wrote: Zalo once said he couldn't do sprites. Besides, most of his mods are suppose too be silly or proof of concepts. True, but I still think it would be a good touch to have a little alien ship sprite. Don't get me wrong, it's perfectly good the way it is. |
Author: | zalo [ Mon Nov 10, 2008 2:11 am ] |
Post subject: | Re: The Abductor |
Thanks, CandleJack, I didn't believe you at first, but now Abductor can be used as a high speed suction and bombing platform. Truly the way aliens intended. (You can download it again if you are too lazy to change a variable) |
Author: | GoreTaco [ Mon Nov 10, 2008 2:14 am ] |
Post subject: | Re: The Abductor |
Yay! Gotta try this out again. |
Author: | CandleJack [ Mon Nov 10, 2008 2:25 am ] |
Post subject: | Re: The Abductor |
If only there was a way to make it explode bigger based on how much stuff was in it. Maybe a super high speed and mass explosion(but very short lifetime) at the center would be enough to turn it's contents into ballistic projectiles. |
Author: | NeoSeeker [ Mon Nov 10, 2008 2:34 am ] |
Post subject: | Re: The Abductor |
I'd like to see something where the first click opens the bay doors and lets people out, and the second click turns on the suction beam but it's 3 times as long as the norm for the normal drop ship. |
Author: | C-tron [ Mon Nov 10, 2008 3:28 am ] |
Post subject: | Re: The Abductor |
zalo wrote: Thanks, CandleJack, I didn't believe you at first, but now Abductor can be used as a high speed suction and bombing platform. Truly the way aliens intended. (You can download it again if you are too lazy to change a variable) Well I'm too incompetent to change that variable, so done and done :p |
Author: | maddog321 [ Mon Nov 10, 2008 3:47 am ] |
Post subject: | Re: The Abductor |
Seems to have a problem- it can pick up doors. i was playing the tutorial mission and i was using it and it picked up some dummies and a door. When i reopened it the door and dummies came out!! Is this intended or not?!?! |
Author: | Foa [ Mon Nov 10, 2008 3:48 am ] |
Post subject: | Re: The Abductor |
maddog321 wrote: Seems to have a problem- it can pick up doors. i was playing the tutorial mission and i was using it and it picked up some dummies and a door. When i reopened it the door and dummies came out!! Is this intended or not?!?! It seems like the Abductor is too powerful... |
Author: | LowestFormOfWit [ Mon Nov 10, 2008 4:16 am ] |
Post subject: | Re: The Abductor |
This could make for an awesome base trap if the idea was applied to a custom MAT. Walk through a door and find yourself getting sucked up to the ceiling fans all Willy Wonka style, except you meet an untimely end. Zalo, you should do it. |
Author: | zalo [ Mon Nov 10, 2008 4:26 am ] |
Post subject: | Re: The Abductor |
Foa wrote: It seems like the Abductor is too powerful... Actually, Dropships "Select" objects. That's why sometimes it stops picking things up, because it can only do one at a time. When the selected object's Y-Axis position is above the Dropship, it gets added to the Dropship's inventory. I doubt the Abductor sucked the door off its pin, but rather "Glitched" its way in, through the aforementioned method. And there's one problem with the Trap module. How would I get the Dropship's doors open? |
Author: | CrazyMLC [ Mon Nov 10, 2008 5:54 am ] |
Post subject: | Re: The Abductor |
Make it like a door, but when an ENEMY comes by, make it suck them up. I have no idea how to do that, but yeah. it would be really hard to make a dropship do that kinda thing. |
Author: | Exalion [ Mon Nov 10, 2008 6:36 am ] |
Post subject: | Re: The Abductor |
This is good, but it's a temporary fix to my new money scheme. What we really need is a heavily armoured, long-beamed UFO. And Marshians. |
Author: | Metal Chao [ Mon Nov 10, 2008 8:30 am ] |
Post subject: | Re: The Abductor |
zalo wrote: And there's one problem with the Trap module. How would I get the Dropship's doors open? Open it manually, set it to stay? I was thinking about this last night you see, didn't get very far though. I thought of a couple of traps you could make using a dropship to pull enemies at high speed through an obstacle course though. |
Author: | zness [ Mon Nov 10, 2008 8:56 am ] |
Post subject: | Re: The Abductor |
Exalion wrote: Marshians. MARTIANS FROM MARTIA |
Author: | war_man333 [ Mon Nov 10, 2008 1:30 pm ] |
Post subject: | Re: The Abductor |
This looks so cool. Couuuuld need a resprite, maybe just change the colours or something. |
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