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The Abductor
http://forums.datarealms.com/viewtopic.php?f=83&t=12594
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Author:  octyl [ Mon Nov 10, 2008 7:48 pm ]
Post subject:  Re: The Abductor

someone should (with zalos permission, of course) make a pack of all his proofs of concept and give them all their own sprites and stuff. It would be cool.

Author:  Insurgo-Chan [ Mon Nov 10, 2008 8:03 pm ]
Post subject:  Re: The Abductor

This would be potentially epic with a UFO sprite and then give it a long green glowing beam that sucks people up. :D :-P

Author:  duo9ace [ Mon Nov 10, 2008 11:52 pm ]
Post subject:  Re: The Abductor

Wait, doesn't B22 already have this feature?

Author:  C-tron [ Tue Nov 11, 2008 12:24 am ]
Post subject:  Re: The Abductor

well while you can board a dropship, there's no dropship that pulls and steals the actors.

Author:  mini-whitty [ Tue Nov 11, 2008 1:26 am ]
Post subject:  Re: The Abductor

This looks really good, but I think you should make some UFO sprite to make it better. :grin:

Author:  Hobbesy [ Tue Nov 11, 2008 1:34 am ]
Post subject:  Re: The Abductor

Here, happy now?

Author:  Leonidas [ Tue Nov 11, 2008 3:33 am ]
Post subject:  Re: The Abductor

What we need is cow actor.

Author:  Exalion [ Tue Nov 11, 2008 10:45 am ]
Post subject:  Re: The Abductor

Holy ♥♥♥♥, I had that idea for this mod like, yesterday Leonidas!

Great minds think alike!

Author:  mrah [ Tue Nov 11, 2008 6:47 pm ]
Post subject:  Re: The Abductor

Quote:
Wait, doesn't B22 already have this feature?


Yep, and Zalo used it

Author:  grenade [ Tue Nov 11, 2008 8:00 pm ]
Post subject:  Re: The Abductor

Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)!

Author:  Hobbesy [ Tue Nov 11, 2008 10:27 pm ]
Post subject:  Re: The Abductor

grenade wrote:
Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)!

Working on it now.

Edit: Yay, or nay? You can add improvements if you want to.

Author:  LowestFormOfWit [ Wed Nov 12, 2008 1:08 am ]
Post subject:  Re: The Abductor

Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!

Author:  Winterous [ Wed Nov 12, 2008 6:47 am ]
Post subject:  Re: The Abductor

LowestFormOfWit wrote:
Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!

That would be a very unsafe elevator :S
Sure it'd suck them up, but then what?
You can't just walk out of the beam!

This is a cool as idea, honestly I had briefly thought about something along these lines. (because of Darlos's idea)

Author:  Exalion [ Wed Nov 12, 2008 7:35 am ]
Post subject:  Re: The Abductor

LowestFormOfWit wrote:
Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!


considering the speed the stuff comes out of this, I wouldn't recommend that.

Also, most irritating thing in PvP ever: it's too hard to kill it when it just sucks you up...
hang on, I wonder what would win with pin-strength. Darlos' turrets vs Abductor, must test.

Author:  Blue-Clone-Ninja [ Thu Nov 13, 2008 3:57 am ]
Post subject:  Re: The Abductor

I freaking love this.
Could be used for transport of retardo nachos.
Must test.

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