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The Abductor http://forums.datarealms.com/viewtopic.php?f=83&t=12594 |
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Author: | octyl [ Mon Nov 10, 2008 7:48 pm ] |
Post subject: | Re: The Abductor |
someone should (with zalos permission, of course) make a pack of all his proofs of concept and give them all their own sprites and stuff. It would be cool. |
Author: | Insurgo-Chan [ Mon Nov 10, 2008 8:03 pm ] |
Post subject: | Re: The Abductor |
This would be potentially epic with a UFO sprite and then give it a long green glowing beam that sucks people up. |
Author: | duo9ace [ Mon Nov 10, 2008 11:52 pm ] |
Post subject: | Re: The Abductor |
Wait, doesn't B22 already have this feature? |
Author: | C-tron [ Tue Nov 11, 2008 12:24 am ] |
Post subject: | Re: The Abductor |
well while you can board a dropship, there's no dropship that pulls and steals the actors. |
Author: | mini-whitty [ Tue Nov 11, 2008 1:26 am ] |
Post subject: | Re: The Abductor |
This looks really good, but I think you should make some UFO sprite to make it better. |
Author: | Hobbesy [ Tue Nov 11, 2008 1:34 am ] |
Post subject: | Re: The Abductor |
Here, happy now? |
Author: | Leonidas [ Tue Nov 11, 2008 3:33 am ] |
Post subject: | Re: The Abductor |
What we need is cow actor. |
Author: | Exalion [ Tue Nov 11, 2008 10:45 am ] |
Post subject: | Re: The Abductor |
Holy ♥♥♥♥, I had that idea for this mod like, yesterday Leonidas! Great minds think alike! |
Author: | mrah [ Tue Nov 11, 2008 6:47 pm ] |
Post subject: | Re: The Abductor |
Quote: Wait, doesn't B22 already have this feature? Yep, and Zalo used it |
Author: | grenade [ Tue Nov 11, 2008 8:00 pm ] |
Post subject: | Re: The Abductor |
Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)! |
Author: | Hobbesy [ Tue Nov 11, 2008 10:27 pm ] |
Post subject: | Re: The Abductor |
grenade wrote: Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)! Working on it now. Edit: Yay, or nay? You can add improvements if you want to. |
Author: | LowestFormOfWit [ Wed Nov 12, 2008 1:08 am ] |
Post subject: | Re: The Abductor |
Doesn't function inside bunkers, at least not for me. So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it. The hunt for elevators continues! |
Author: | Winterous [ Wed Nov 12, 2008 6:47 am ] |
Post subject: | Re: The Abductor |
LowestFormOfWit wrote: Doesn't function inside bunkers, at least not for me. So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it. The hunt for elevators continues! That would be a very unsafe elevator :S Sure it'd suck them up, but then what? You can't just walk out of the beam! This is a cool as idea, honestly I had briefly thought about something along these lines. (because of Darlos's idea) |
Author: | Exalion [ Wed Nov 12, 2008 7:35 am ] |
Post subject: | Re: The Abductor |
LowestFormOfWit wrote: Doesn't function inside bunkers, at least not for me. So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it. The hunt for elevators continues! considering the speed the stuff comes out of this, I wouldn't recommend that. Also, most irritating thing in PvP ever: it's too hard to kill it when it just sucks you up... hang on, I wonder what would win with pin-strength. Darlos' turrets vs Abductor, must test. |
Author: | Blue-Clone-Ninja [ Thu Nov 13, 2008 3:57 am ] |
Post subject: | Re: The Abductor |
I freaking love this. Could be used for transport of retardo nachos. Must test. |
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