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The KloneKannon - Why don't this thing blow up? http://forums.datarealms.com/viewtopic.php?f=83&t=12686 |
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Author: | Roon3 [ Sat Apr 18, 2009 11:00 am ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
Update on the Shredder: The sprite: I've almost finished the gibs for the "Drum" (The part that's sticking out) Still looks a bit empty, needs a few MOPixels and MOSPs. I'll be posting updates in this thread from now on. Comments? |
Author: | Brainwashed [ Sat Apr 18, 2009 5:31 pm ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
Looks really cool! The sprite is awesome and the gibs look pretty nice. So, is it a spinning blade or a stationary laser blade? |
Author: | Roon3 [ Sat Apr 18, 2009 6:30 pm ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
Nope it drags actors to their doom using a craft tractor beam. I'd like some comments on sprite please. |
Author: | Flammablezombie [ Sat Apr 18, 2009 8:50 pm ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
[Borat]It's-a Nice![/Borat] Almost Crobo-like. You should offer your services in other projects. |
Author: | FoiL [ Sat Apr 18, 2009 9:40 pm ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
It kind of looks like the back end of an old cadillac, not that is a bad thing or whatnot. |
Author: | war_man333 [ Sun Apr 19, 2009 10:27 am ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
It's a nice sprite, better than 'decent'. Also is this a new smiley? I think you should release that thing. NOW. >:c |
Author: | Roon3 [ Sun Apr 19, 2009 12:12 pm ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
Thanks guys, I really appreciate the comments. Flammablezombie > Capnbubs let me use his Crobo palette for it. Also I do offer services, you people just don't know about it. (One example is Geti's, unreleased, zombie mod) FoiL > Thanks, I see no resemblance though. <- I used my smiley!! war_man333 > I drew that new smiley too. The release will come eventually. (All need now are a few more gibs, SFX and a whole other module.) The other module is a "Ray Shield," it stops actors and lets bullets through. I am aiming to both around the level of 1st party content. (Tons of gibs, hand painted glows and more) Edit: Done with the Shredder I'm giving away a few betas. |
Author: | Roon3 [ Tue Apr 21, 2009 2:29 pm ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
Well betas ran very nicely, I fixed all the various bugs and stuff. All that's left is rotate the Shredder and its ready for a release. |
Author: | Disst [ Tue Apr 21, 2009 2:50 pm ] |
Post subject: | Re: The KloneKannon - Why don't this thing blow up? |
can you make it the other way around? like actors go through, but bullets bounce off? like the sheilds in Halo 3. Maybe bullets only go through one side? I doubt it. |
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