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 Factions of World War II 
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Joined: Sat Nov 01, 2008 4:34 am
Posts: 90
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Post Re: Factions of World War II
Ok, testing now...
By the way, are mods even supposed to fit into CC?

Ok, so the weapons are O.K., the actors are flimsy and will not survive for more than 20 seconds, it disturbs me to find myself controling a guy that looks like Malcom X being torn apart into little goobly bits, and there are no VEHICULARS!!!

Really, whats W11 (WWII) without some tanks?
:-P


Sat Nov 22, 2008 7:15 am
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Joined: Thu Jan 10, 2008 7:36 am
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Post Re: Factions of World War II
Yeah, they're B18 actors for sure.

And did you say... tanks?

Image

Image

Image

Image

Image

These are fictional Roman tanks though, and I still have a couple more to do. Hopefully we'll have some stationary AT guns and Howitzers eventually, maybe some Mortars and mounted Heavy MGs as well. Maybe if/when Data implements wheels or even proper tracks (Illusion or not, feet that work like conveyor belts would be really useful for all kinds of things) we can add some proper tanks that don't dig trenches when they get stuck on the terrain.


Sat Nov 22, 2008 8:55 am
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Factions of World War II
Looks good . Gonna test it .You need to make actors :wink:

EDIT : Ok tested . Most sprites are oversized . You need more shading on everything . Actor faces are bad (they look like clones) . You need to make actors jump (i can help you) . There were no jetpacks in WWII .

The mod is ok . But you need MORE work on sprites .

EDIT2 : and to make tank work ask zalo . He made jeep one day . He can help you to code tanks .

EDIT3: Forgot to say . The sharpness is too HUGE (thats bad). And i found english the best actors (other just horrible sprites) .


Sat Nov 22, 2008 9:04 am
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Joined: Fri Oct 10, 2008 12:39 pm
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Location: Finland, where else?
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Post Re: Factions of World War II
Woose1 wrote:
This mod looks great... but I just don't see how it fits into CC.
Maybe once the engine is open enough to create full mods, a WWII one would be cool, but right now... eh.


I think it would kinda fit in, with some new bunker tiles, no dropships, better sprites etc.

And.. holy hell those tanks look nice!


Sat Nov 22, 2008 1:33 pm
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Joined: Mon Jul 30, 2007 5:16 am
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Post Re: Factions of World War II
...YOU can have my babies.
Also the De Lisle uses the same ammo and magazine has the Colt 1911.
Bump its ammo down to 7. :V


Sat Nov 22, 2008 2:38 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Factions of World War II
I request you also add a bomber, under the guise of an ARocket that's put onto the map sideways. You can use the new gravity variables to keep it from falling.

Besides, you made them in Garry's Mod, so I'm positive you can make them in CC.


Sat Nov 22, 2008 5:34 pm
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Joined: Wed Jul 30, 2008 8:18 am
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Post Re: Factions of World War II
grenade wrote:
Looks good . Gonna test it .You need to make actors :wink:

EDIT : Ok tested . Most sprites are oversized . You need more shading on everything . Actor faces are bad (they look like clones) . You need to make actors jump (i can help you) . There were no jetpacks in WWII .

The mod is ok . But you need MORE work on sprites .

EDIT2 : and to make tank work ask zalo . He made jeep one day . He can help you to code tanks .

EDIT3: Forgot to say . The sharpness is too HUGE (thats bad). And i found english the best actors (other just horrible sprites) .


The sharpness for every single weapon (besides big guns like the PTRD/PTRS/etc) is under ten. I think they're balanced well with the default weapons. Also, the sizes are fine, compared to the default ones. The M1919/MG42/MG34 DO need to be toned down, though.

W0w00t wrote:
...YOU can have my babies.
Also the De Lisle uses the same ammo and magazine has the Colt 1911.
Bump its ammo down to 7. :V


Oh damn, didn't know I set it to have 30 rounds. :v

Set it to 11, since wikipedia says seven or eleven round magazine. I might add a seven round magazine version, for those that like variety.

I might work on seperating the factions into their own .rtes, so that it's easier to find a specific factions weapon to place down, and making it easier to navigate the menus.


Sat Nov 22, 2008 6:53 pm
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Post Re: Factions of World War II
I really don't understand, first people say the guns are too big, then they say the guns need more detail. It's one or the other, you can't have both at this resolution without horribly deforming the gun, and that's still granted there's room in the color palette for more shading.


Sat Nov 22, 2008 7:20 pm
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Post Re: Factions of World War II
Personally I think they're fine, except for a few guns.
Now both of you.
Have my babies.


Sat Nov 22, 2008 7:29 pm
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Post Re: Factions of World War II
RR_Raptor65 wrote:
I really don't understand, first people say the guns are too big, then they say the guns need more detail. It's one or the other, you can't have both at this resolution without horribly deforming the gun, and that's still granted there's room in the color palette for more shading.


Exactly my thoughts. I think they're fine aswell, except a few select guns (M1919, MG42, MG34, I'm looking at you), but I'll see if I can fix those. Should be relatively easy. :D


Sat Nov 22, 2008 7:31 pm
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Joined: Sat Nov 01, 2008 4:34 am
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Post Re: Factions of World War II
Too many guns (if there is such a thing)
Really, its twice of what vanilla CC is (B22)

I find it hard to scroll down to the good stuff (SNIPAR RIFELHLS!!!)

If there is such a thing as B22 as SNIPAR RIFELHLS!!!


Sat Nov 22, 2008 8:04 pm
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Post Re: Factions of World War II
Haha, woops. I included the Heavy Door in the latest release (v1.3) since I was messing about with it last night. Is anyone crashing because of it, or does anyone want it removed? I'm probably going to remove it since it really wasn't supposed to be in there :p


Sat Nov 22, 2008 8:17 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Factions of World War II
RR_Raptor65 wrote:
I really don't understand, first people say the guns are too big, then they say the guns need more detail. It's one or the other, you can't have both at this resolution without horribly deforming the gun, and that's still granted there's room in the color palette for more shading.

They aren't too big, they're just out of scale with the other guns.


Sat Nov 22, 2008 8:38 pm
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Joined: Tue Oct 14, 2008 7:04 pm
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Location: In Malton. Eating brains...
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Post Re: Factions of World War II
i think the weapons could have a little detail.. shading or whatever
me wants pics of the actors!
no dl though..


Sat Nov 22, 2008 8:42 pm
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Joined: Sat Nov 01, 2008 4:34 am
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Post Re: Factions of World War II
So......

Ya, the sprites look like poo...


Sun Nov 23, 2008 2:33 am
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