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 The BBGun 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: The BBGun
Any chances of other BBGuns?
Or Paint Balls?

I'd like to have a BB fight in this.


Wed Nov 26, 2008 5:25 am
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Post Re: The BBGun
It's a pretty good first mod, in my opinion. It's got custom sounds, a decent sprite, and it's fairly original. I'd suggest making the trail length on the bullet (or BB, rather) shorter though.

You should post those other two weapons here, then people might not complain about this not being in the minor mod compendium.


Wed Nov 26, 2008 5:29 am
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Post Re: The BBGun
BreenedandScrooned wrote:
You should post those other two weapons here, then people might not complain about this not being in the minor mod compendium.

You're alive?!
Anyway, I agree with BreenedandScrooned, Add the other weapons and people probably won't complain.


Wed Nov 26, 2008 5:33 am
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Post Re: The BBGun
Breened! Buddy!
Lol.

I personally like the BBGun, nice job.


Wed Nov 26, 2008 5:58 am
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Data Realms Elite
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Post Re: The BBGun
Siric wrote:
BreenedandScrooned wrote:
You should post those other two weapons here, then people might not complain about this not being in the minor mod compendium.

You're alive?!
Anyway, I agree with BreenedandScrooned, Add the other weapons and people probably won't complain.

He's been in the spriting areas.

Anyways, I also agree with the Green Shy Guy.


Wed Nov 26, 2008 6:51 am
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Post Re: The BBGun
BreenedandScrooned wrote:
I'd suggest making the trail length on the bullet (or BB, rather) shorter though.


My first build of it had you basically shooting a pixel, it was nigh unseeable, I lengthened it bit by bit and this was the one that stuck for me.


Wed Nov 26, 2008 7:26 am
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Post Re: The BBGun
I do hope you expand on this, as it looks pretty cool.


Wed Nov 26, 2008 7:50 am
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Post Re: The BBGun
Do airsoft next! :D


Wed Nov 26, 2008 10:18 am
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Post Re: The BBGun
I do hope you get more weapons into this mod
(START OUT LIKE THE KLOVESKANS!i!) XD


Wed Nov 26, 2008 12:31 pm
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Post Re: The BBGun
Looks neat, can't wait to test the BBminigun.

that airsoft suggestion above gave me an idea of players shooting with airsoft weapons, and as they get hit several times, they wont burst into some bloody mess, but just fall down ''dead'' (No bloody injuries etc)


Wed Nov 26, 2008 2:07 pm
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Post Re: The BBGun
I recommend you get rid of the bullets' trails and make them a bright colour, if you haven't already. Other than that, good job


Wed Nov 26, 2008 5:33 pm
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Post Re: The BBGun
Well these definitally need refinement, I'm having trouble dealing any damage at all to the ronin, zombies are just fine though

Edit: I've touched up the guns, I'm really happy with the BBGun now, it can damage armor, but in the scheme of things, with its rate of fire it just adds the 'ping' noise to the combat. Also enables damage to be done to robots/dummys

The MiniBBGun still cannot damage armor (that would really just ruin the idea, what with how many bullets you can spit out of that gun/sec) but it now does a good job of peircing unarmored.

the compact was slightly modified, your still only able to hit the face area on armored bodys


Wed Nov 26, 2008 6:43 pm
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Post Re: The BBGun
You HAVE to make the red ryder bb gun!! PLEASE!!! :grin:


Fri Nov 28, 2008 1:38 am
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Post Re: The BBGun
Best reply ever! so I have to make a BBgun that, if you have a high luck, will rend craters into beings like a holepunch to some card?

I'm on it.


Fri Nov 28, 2008 3:03 am
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Post Re: The BBGun
Generalidea wrote:
Best reply ever! so I have to make a BBgun that, if you have a high luck, will rend craters into beings like a holepunch to some card?

I'm on it.

Uuhhh, you mean the red ryder bb gun or someone elses? If it is the red ryder all it would be is a single shot quick reload high damage (sorta) bb gun lol 8)
But your idea sounds cool!


Fri Nov 28, 2008 5:50 am
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