View unanswered posts | View active topics It is currently Tue Apr 23, 2024 11:26 am



This topic is locked, you cannot edit posts or make further replies.  [ 322 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 22  Next
 Bear Federation (Old release with credits) 
Author Message
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
The sprites could use a touch up (weapon sprites) but... yeah.


Thu Jan 01, 2009 4:45 am
Profile
User avatar

Joined: Mon Jun 16, 2008 2:18 am
Posts: 12
Location: Austin
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Now you just need to sprite a Leon Trotsky, Joseph Stalin, Karl Marx, Nicholas the II, Vladimir Lenin, and George Orwell for kicks. Maybe you could make the Bolsheviks and the Mensheviks have their own faction! Maybe I'm just taking this a little too far...

Anyways, great mod here. One of the best in Cortex history.


Thu Jan 01, 2009 4:49 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Nice mod, you countered the boring, over-done russian automatic weapons with some interesting ones. And your sprites are відмінно


Thu Jan 01, 2009 5:10 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Is that a tank?! And mechs?! I'm trying this out RIGHT NOW!

EDIT: Just tried it out. You got the right style for this army, not only it looks russian, but also realistic, yet fits right into CC.

Tell you what, the mechs, are AWESOME! Machine gun+missile barrage, it's every man's dream.. The tank is a little small for my taste, it could be an unmanned automaton right?

One thing though, the bullets the mech shoots, stays way too long. They can circle aroung the battlefield a few times and hit your own soldiers. Better fix that.


Thu Jan 01, 2009 6:00 am
Profile
User avatar

Joined: Tue Nov 11, 2008 8:26 am
Posts: 202
Location: Near Aloha
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Fantastic additions! I'm moved.

And happy new years!


Thu Jan 01, 2009 7:47 am
Profile
User avatar

Joined: Tue Nov 18, 2008 1:03 am
Posts: 342
Location: Spathiwa
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
This mod is stunning, truly stunning. in the beginning i thought it would be just like any other mini faction, but turned out to be large, original and fun. in all honesty some of this mod could easily become vanilla content.


Thu Jan 01, 2009 8:04 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
after playing, your tank is AWESOME. full marks.


Thu Jan 01, 2009 8:52 am
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
This pack.... It's awesome.


Last edited by NeoSeeker on Thu Jan 01, 2009 10:14 am, edited 1 time in total.



Thu Jan 01, 2009 9:00 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
I don't really think an smg is needed. If you need weak weapons just buy some from the Ronin faction. Those work just fine with this mod anyway.

When this mod just started, there were only some conscripts and a Bear. I didn't even bother to download it, I just thought, 'Ok, another Russian mod, and a wacky bear actor, nice style anyway, makes me think of Red Alert.' Then I switched to another topic right away.

But now, I just don't know why, I'm gonna keep this mod in my CC permanently. And I think I'm going to be a Russian brain for quite some time, I just love this mod really much.

P.S. But still, anyone care to change the bullet's and missile's 'life' on the battlefield? It's annoying they circle around the map. I know it's just 2 values, but I'm lazy XD.


Last edited by The Decaying Soldat on Thu Jan 01, 2009 10:28 am, edited 1 time in total.



Thu Jan 01, 2009 9:50 am
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
man i'm sorry, i just got really high.


Thu Jan 01, 2009 10:14 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
High on what?

EDIT: Wtever, I think I got it.


Thu Jan 01, 2009 10:28 am
Profile
User avatar

Joined: Mon Aug 27, 2007 7:56 pm
Posts: 1186
Location: Scotland
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Never have I wanted the Mac build to work for me so much before... :roll:


Thu Jan 01, 2009 7:16 pm
Profile WWW

Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
By any chance do you think you could enlarge the tank slightly, the sprites seem kinda small? :)

Otherwise this is amazingly fun too play around with. :P


Thu Jan 01, 2009 7:28 pm
Profile
User avatar

Joined: Sun Aug 31, 2008 5:22 pm
Posts: 156
Location: Finland
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
Very good work whith these, sprites are awensome, and what? A TANK! No way, and it actually works! So coool!

For improvents the tank is so light that it flies around the map when get hit by a explosive. I would like if the tank would be heavyer.

Keep on this, this kind of stuff cc has needet. Very awensome work. :smile:


Thu Jan 01, 2009 7:32 pm
Profile
User avatar

Joined: Mon Feb 11, 2008 3:42 pm
Posts: 259
Reply with quote
Post Re: Bear Federation Final Release (31/12/08)
This code and these sprites need to be made into a manual that is then shoved into the face of all new all modders.

The only complaints about the mod are minor, but hey there are even minor complaints about vanilla. They still might warrant a bugfix release though.

The lighter mech seems to shoot itself in the legs while aiming and moving down at the same time.


Thu Jan 01, 2009 10:50 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 322 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 22  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.122s | 15 Queries | GZIP : Off ]