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 Marshian Military 20.03.09 
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Joined: Mon Jun 30, 2008 9:13 pm
Posts: 499
Location: Finland
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Post Re: Marshian Military
Prod wrote:
I can't see the images from this computer, so the only criticism I can offer is that you repeatedly call it a "clip" when you should be saying "magazine".

Clip fixed :D Can't help you with the pictures tho.
No_0ne wrote:
The offhand offsets for the Antitank rifle needs fixing and a Marshian rocket would be a nice addition. Otherwise, I'd say it's an alright mod.

Yes, I noticed it too. Sould be fixed by moving the support hand one pixel to the left, as I'm getting it only when facing left. I'll add a few other fixes too as soon as I'm done coding a shotgun for these. (I accidently left the Anti-Tank rifle's particle's mass four times too big D:)
I'm also going to make a craft for these.
Brainwashed wrote:
As unique as any other mod. The walkpaths seem a bit off, at least, they don't really flow well. The soldiers are ok, but I would suggest making them slimmer if you're going to make them small. Fat-bellied actors are a nuisance. The guns are ok too, just not very original.

That's true. Currently the walkpaths are heavy soldier's with slightly adjusted starting positions. I've been attempting to resprite the actors a bit, but I'll focus on releasing a shotgun and a shoulder mounted railgun thingie first. I guess the actor need to look less like putty-men though :D
Also, thanks for the feedback, I'll probably release a small update later today (in Finnish time).


Tue Dec 02, 2008 1:52 pm
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Post Re: Marshian Military
Brainwashed wrote:
but I would suggest making them slimmer if you're going to make them small. Fat-bellied actors are a nuisance. The guns are ok too, just not very original.


Fat!? There the smallest b22 actors I have!!! :o

anyway, I like this mod. keep up the good work. :)


Wed Dec 03, 2008 3:18 am
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Joined: Sat Aug 25, 2007 5:50 am
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Location: Planet Telex
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Post Re: Marshian Military updated 02.12.08
Morbo!!! wrote:
And it's spelt Martians.


Give Morbo a break, He probs just thought piipu made a faction from Mars instead of Marsh.
You know with the Martians and all.


Wed Dec 03, 2008 9:54 am
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Post Re: Marshian Military updated 02.12.08
Yeah, well he could have atleast read the first post.


Wed Dec 03, 2008 12:38 pm
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Location: Finland
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Post Re: Marshian Military updated 04.12.08
Added the rocket, fixed the Anti-Tank's support offset and created new walkpaths. The light is now a runner sorta fella and the heavy is a clumsy, slow walker. I will add a tiny dropship drone, will be done tomorrow or on sunday.


Thu Dec 04, 2008 9:48 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Marshian Military updated 04.12.08
Omg , its that fukin' pillow shading !!!


Thu Dec 04, 2008 9:50 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Marshian Military
Fredrick wrote:
Quote:
The Marshians were at first a peace loving race of small and silly-looking persons living on the distant and equally small planet Marsh.

Quote:
the distant and equally small planet Marsh.

Quote:
planet Marsh


Yes, I do believe in this case it is Marshians.

Not a bad mod, but not a great mod. The sprites are acceptable but uninspired, and the guns have been done before. It's still a decent mod, though, so keep working on it. Most great mods start nowhere near as great as they are currently.

See: Pelian Army.

I stand corrected, I'm an illiterate twonk.
But yeah, just keep working on it.


Thu Dec 04, 2008 10:10 pm
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Post Re: Marshian Military updated 04.12.08
grenade wrote:
Omg , its that fukin' pillow shading !!!

Gee, thanks for constructive criticism. But yes, the sprite is pretty bad atm.


Fri Dec 05, 2008 6:59 am
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Post Re: Marshian Military updated 08.12.08
A bit more extensive (eh eh) update this time, I added the drone, an RPG, 3 sorts of bombs and an anti-personnel mine. Also tweaked the actors a bit. Maybe some other changes too, can't recall atm. It's a good idea to not to use the mine by actors, as it tends to explode when you start throwing it. It can be thrown some times though. Also the RPG is a bit fugly.


Mon Dec 08, 2008 9:19 pm
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Post Re: Marshian Military updated 08.12.08
This release doesn't load, says it's missing something.


Tue Dec 09, 2008 8:11 pm
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Location: Lurking somewhere around here...
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Post Re: Marshian Military updated 08.12.08
Please tell me that the drone has a good cargo bay thing...I have the old version and it annoys me that I can't return weapons with it in B22.


Tue Dec 09, 2008 9:03 pm
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Post Re: Marshian Military updated 08.12.08
Ultric wrote:
Please tell me that the drone has a good cargo bay thing...I have the old version and it annoys me that I can't return weapons with it in B22.

Yes, I fixed that. Actors will propably die in the engine emissions though.


Tue Dec 09, 2008 9:48 pm
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Joined: Sat Oct 20, 2007 11:17 pm
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Post Re: Marshian Military updated 08.12.08
Dude, I get an error saying that there isn't a small drone.rte

Could you include the other rte?


Tue Dec 09, 2008 11:02 pm
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Post Re: Marshian Military updated 08.12.08
Looks like I forgot to change the drone's sprites filepaths. The sprites are all there, so you can fix that yourself. I'll upload an update once I get home.
Edit: fix'd


Wed Dec 10, 2008 12:06 pm
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Post Re: Marshian Military updated 15.12.08
Updated a bit more bigly again. Added a new actor and a few bombs. Changed the actors' sprites, they're not so putty-men anymore. Tweaked a lot of stuff too.


Mon Dec 15, 2008 4:30 pm
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