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 Scavenger Faction VERSION 2.0 (UPDATE 24/12) 
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Joined: Sat Sep 22, 2007 7:28 pm
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
Areku wrote:
Everybody knows the Dummy Faction. They were in the game since it was called D.I.R.T.


No, they were introduced in Build 19 of CC.


Thu Dec 04, 2008 9:31 pm
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Joined: Thu Dec 27, 2007 4:08 am
Posts: 590
Location: USA
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
I originally made the Arach (except for 'lazer field' thingy, and some other things that might have been added). My extremely old topic is here.
It's in there somwhere. Whatever - it's fine.


Fri Dec 05, 2008 6:12 am
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Joined: Fri Oct 17, 2008 9:46 pm
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Location: The Grills Locker.
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
Sorry, I had no idea! :-(
Y' know, I'm kind of new to the forum, and I didn't know that the arach had already been created... :???:
No matter, I'll put you in the credits, OK?
If there is any other problem, just tell me and I'll run to get it fixed.
:)


Fri Dec 05, 2008 1:52 pm
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Joined: Fri Dec 05, 2008 10:40 pm
Posts: 17
Location: Ireland.i think i must be the only irish person here
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
i saw the guy with the MASSIVE jetpack and thought "woah he must have the rocket thing on his back".But i found i tiny little spark coming out like it was out of fuel or something. :(
Besides that great mod!!! :-o


Fri Dec 05, 2008 11:11 pm
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
jesus ♥♥♥♥ what a terrible excuse for laziness.


It doesn't matter if they "salvage" ♥♥♥♥, you still stole ♥♥♥♥ sprites from prom, didn't even credit him, and your sprites are pretty ♥♥♥♥ bad.


Fri Dec 05, 2008 11:20 pm
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Joined: Tue Nov 18, 2008 1:03 am
Posts: 342
Location: Spathiwa
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
kind of cool but need a bit more of a salvaged steampunkish style to them(try just adding random dropship gibs to them)


Sat Dec 06, 2008 5:54 am
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Joined: Thu Mar 13, 2008 5:02 am
Posts: 46
Location: Michigan, United States
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
I don't see anything great about this mod to be honest. :roll:

1.) The jetpack on the soldier is to big.
2.) Although the shruikens are neat, the assassin Shar's weapons are too powerful.
3.) The use of sprites is sad at best, if it's truely a race that salvages it's parts then it
would have a mix of all sprites in use.
4.) The name is silly... "Dummyz" is just stupid. I hate it when people purposely misspell
such things to add a light comedic value to it.

The idea to continue the faction for the dummies is a good one, but the idea should remain
the responsibility of the original creator, that way his creation can be sent in the direction
he wants.


Sat Dec 06, 2008 7:17 am
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
Oobagoo wrote:
I originally made the Arach (except for 'lazer field' thingy, and some other things that might have been added). My extremely old topic is here.
It's in there somwhere. Whatever - it's fine.

Yeah, um, making a crabish thing doesn't mean you copyrighted all crabbish things. Especially since Data made the crab. Since Areku didn't use your sprites, code, or weapon... stfu.


Sat Dec 06, 2008 8:22 am
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Joined: Mon Nov 10, 2008 7:28 am
Posts: 71
Location: In that van that says "Free candy"
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
Why didnt you make a spider monkey dummy, Has the top of a reg dummy and the legs of a dred.Would be sweet as hell.


Sat Dec 06, 2008 8:39 am
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Joined: Tue Aug 21, 2007 12:51 am
Posts: 128
Location: Raleigh, North Carolina, USA
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Post Re: Dummyz Faction VERSION 1.75 (UPDATE 06/12)
Hey, uh, why is the bomb dude's fuse in the build menu under AAL parts?


Sat Dec 06, 2008 7:29 pm
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Joined: Sat Aug 30, 2008 1:58 am
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Post Re: Dummyz Faction VERSION 1.5 (UPDATE 04/12)
jangorulz wrote:
Why didnt you make a spider monkey dummy, Has the top of a reg dummy and the legs of a dred.Would be sweet as hell.


Because he didn't want to?


Sat Dec 06, 2008 9:00 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Dummyz Faction VERSION 1.75 (UPDATE 06/12)
I really like this mod. Its awesome and I really like how you did these guys.
You used the default sprites VERY well to make the custom stuff.
Some parts of the spriting are bad ofcourse like no shading on some of the sprites and others look wierd overall.

But the coding is innovative and the actors are incredibly fun! There some flaws and improvements that you could do here and there and some aesthetic changes like trying to use 1px trails on the force field of the spiderbot, but playing with all of these is really fun and its a great faction and really unusual and well done.

The kamikaze bots were awesome and well done, I really liked the lighted fuse detail. However, they lag badly when they explode. Please make them explode with less lag and use some of the new effects that were shipped with B22 like flames and rising smoke. And trails too.

I liked the soldier guy too, his jetpack made him interesting and was fun to use overall.

Isaac was obviously inspired by deadspace and so were his "improvised" weapons. The wrench gun was fun, although the wrenches looked like bones and they floated strangely after bouncing off a surface. Using this gun in zombie cave led me to have a whole cave of floating bones. The digging beacon was awesome, but overpowered. His drill needs a small spread in its particles. Since digging with a pixel wide line is akward.

The arach is great, but try to make the forcefield weapon more pretty and limited in its use like have it a very small amount of ammo and a fast reload so people would use it only when they are close to the target. In turn to this, slightly up the amount of hits it can take from bullets.


Sat Dec 06, 2008 9:56 pm
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Joined: Fri Oct 17, 2008 9:46 pm
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Location: The Grills Locker.
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Post Re: Dummyz Faction VERSION 1.75 (UPDATE 06/12)
T-the great Numgun... liked my mod???
Thank you, thank you, thank you, thank you, (repeat "thank you" 17.842 times).
I will do my best to improve this mod further, and thank you all for the comments and criticism! :grin:
And now... Back to coding!
(starts coding like a madman for the third time in two days)


Sat Dec 06, 2008 10:36 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Dummyz Faction
Requisite wrote:
...
Did you have to call it "Dummyz"?

Couldn't agree more.

Although it's a solid mod, it has the stupidest ♥♥♥♥ name...


Sun Dec 07, 2008 1:01 am
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Joined: Sun Dec 30, 2007 7:55 am
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Post Re: Dummyz Faction VERSION 1.75 (UPDATE 06/12)
In the spirit of making this a better mod, I resprited the hover craft. Might do others later. You're free to use anything I resprite and I don't even care. Oh yeah, all I ask is for you to please change the name to something better, maybe just Salvage faction or Junkers or something.

E: If you do change the name it would allow me to change the color scheme because they aren't crash test dummies anymore, and it'd allow me to do some wayyy cooler things.


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Sun Dec 07, 2008 2:00 am
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