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Our Guys {Update v1.2 12/22/2008}
http://forums.datarealms.com/viewtopic.php?f=83&t=12961
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Author:  undertech [ Sat Dec 13, 2008 3:28 am ]
Post subject:  Re: Our Guys

Does anyone still have the original homing missiles? I tried searching all of blipflip's posts but strangely could not find it.

Author:  Erahgon [ Sat Dec 13, 2008 5:25 am ]
Post subject:  Re: Our Guys

I think numgun made a version of it, it's in the 3rd filefront link in the archive, it's called AALHomer I think.

Author:  undertech [ Sat Dec 13, 2008 7:36 am ]
Post subject:  Re: Our Guys

I tried that, but it doesn't seem to work - just shoots a missile which occasionally gibs into another missile.

Author:  Erahgon [ Sat Dec 13, 2008 3:16 pm ]
Post subject:  Re: Our Guys

DSTech has a drone launcher, which works in the same way I think.

Author:  KnightD [ Sat Dec 13, 2008 4:01 pm ]
Post subject:  Re: Our Guys

I enjoy your sprites quite a bit.
The backpack looks snazzy, as do the weapons.

Author:  undertech [ Mon Dec 15, 2008 7:36 am ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

Updated with some extra produce.

Author:  Morbo!!! [ Mon Dec 15, 2008 8:43 pm ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

Oh awesome, a new guy! I hope you changed the SEBR's sounds. They need some big beefy pineapple grenades (Not literally pineapples)

Author:  Marloss [ Mon Dec 15, 2008 9:42 pm ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

Woah, watermelon demolition device.. organic pineapple grenade, founds fun, oh, and is there a new actor too? test test test test

Author:  Exalion [ Tue Dec 16, 2008 7:32 am ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

Morbo!!! wrote:
Oh awesome, a new guy! I hope you changed the SEBR's sounds. They need some big beefy pineapple grenades (Not literally pineapples)


Looks like he was inspired. We have organic pineapple grenades, top work!!

Author:  undertech [ Tue Dec 16, 2008 7:37 am ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

I hope you guys like the new SEBR sound. I'm still not 100% happy with it - for some reason sounds get wimpier when played back in CC despite sounding decent in Audacity. Maybe it gets downsampled?

For the next update, I have decided to introduce a new weapon. Hopefully, it will actually be interesting/fun and maybe even begin to scratch at the outer walls of innovation.

(no it is not a Super Soaker)

Image

Author:  Exalion [ Tue Dec 16, 2008 9:55 am ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

undertech wrote:
I hope you guys like the new SEBR sound. I'm still not 100% happy with it - for some reason sounds get wimpier when played back in CC despite sounding decent in Audacity. Maybe it gets downsampled?


I'm glad I'm not the only one whose found this. As far as i can tell, bass seems to be ignored and toned down by CC, so get low-quality tinny sound effects for best effect. Man I wish I was joking...

Author:  Brainwashed [ Tue Dec 16, 2008 1:52 pm ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

I think a sniper with explosive rounds would be cool. And a body-seeking mine-layer. Maybe like crab-mines that can walk and get to your ennemies, then blow them up.

Author:  Marloss [ Tue Dec 16, 2008 2:05 pm ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

undertech wrote:
(no it is not a Super Soaker)
Damn, you almost had me there :-o
Woah, looks awesome, like the new firing sound and fruit-explsoives! a craft of some type would be cool, but otherwise keep up the good work!

Author:  ProjektODIN [ Tue Dec 16, 2008 4:02 pm ]
Post subject:  Re: Our Guys

undertech wrote:
Does anyone still have the original homing missiles? I tried searching all of blipflip's posts but strangely could not find it.
It got--deleted.

Author:  Geti [ Tue Dec 16, 2008 4:08 pm ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

i laughed hard at that.
using actors works better anyway, pilotable rockets are a bad idea..

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