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Our Guys {Update v1.2 12/22/2008}
http://forums.datarealms.com/viewtopic.php?f=83&t=12961
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Author:  Sixteen [ Mon Dec 22, 2008 2:28 am ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

Didn't TheLastBanana make a fruit bomb pack?

Author:  undertech [ Mon Dec 22, 2008 4:11 am ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

I don't know - I haven't been here for very long. On the other hand, my next additions to the mod will not be fruits (or at least whole, fresh ones).

Author:  Hamburgler [ Mon Dec 22, 2008 4:21 am ]
Post subject:  Re: Our Guys {Update v1.1 12/14/2008}

Yeah, he made a fruit-bomb pack, and it was pretty cool back in whatever barbaric Build it was for. Mostly land-mine-type stuff, you know, like the DURIAN OF DOOM and watermelons that gibbed pink pulp with seed pips and stuff.
I just realized I've got hideous seniority here and I couldn't script a SUPER AK 100000 RPM DEATH GUN [V2!] to save my life.

Author:  undertech [ Tue Dec 23, 2008 4:41 am ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

New stuff. Hopefully it'll be fun and not broken by B23.

Image

Author:  W0w00t [ Tue Dec 23, 2008 4:52 am ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

ya kool, i wan 2 try this slightyl!!
DLin' right nao.

Author:  Brainwashed [ Tue Dec 23, 2008 4:58 am ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

I tested the new stuff and it's not bad at all. But this mod is beginning to be nonsensical. Fruit bombs, "Their Guys", and a radish-bomb-seed planter. It's still fun and very well sprited/coded, but I fear it's become a bit ridiculous.

Author:  Gotcha! [ Tue Dec 23, 2008 7:40 am ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

It seems another excellent spriter is added to our ranks.
Truely excellent work, undertech. :grin:

Author:  Subiw [ Tue Dec 23, 2008 7:49 am ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

The RADD is great fun. Well done with the idea and execution.

Author:  Exalion [ Tue Dec 23, 2008 12:23 pm ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

Brainwashed wrote:
it's become a bit ridiculous.


This is a good thing. This mod is excellent because:

- The sprites rock
- It's well coded and has a few semi-original ideas
- It's a silly, fun mod that still is balanced and fits into the game, unlike other silly mods. eg engine launcher, which is the definition of OVA-POWAAD.

Top work. Watermelon bomb lol.

Author:  undertech [ Tue Dec 23, 2008 9:12 pm ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

I would eventually like to do a coherent mod, much like the ones here that inspired me so far. But as a beginning modder, I did not just want to jump into that.
View this as sort of a learning process into which I just collect what I've come up with so far (I doubt you all would be amused if I released everything I have so far individually).
So no, this isn't really meant to be a faction per se. I just kinda whipped up some sort of explanation because I didn't want to call it Undertech's pack'o mods (no offense to those who do that though).

Author:  The Decaying Soldat [ Fri Dec 26, 2008 4:34 am ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

Female soldiers. Wow,haven't seen those in CC for a while.

And I have to say. The RADD is one of the funniest weapon I've ever used. I love it!!! Though I think the actors can use some better shading and lines, but don't get me wrong, they're already good.

Author:  Preacher [ Thu Jan 01, 2009 4:45 pm ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

Really reminds me of metal slug. This mod was really great so i had to make custom activities.ini just to battle the Their units. Only thing what it is missing is a shotgun and some zombies which would fit this theme...

Author:  robolee [ Thu Jan 01, 2009 9:07 pm ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

Everything in this is awesome except I don't like the names of the actors, I would prefer just a simple name, it doesn't have to be descriptive, that's what the description is for.

Author:  dapaperboy [ Sat Jan 03, 2009 7:25 pm ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

your sprites make love and caress my eyeballs. i love you. and cool mod. i want moar story! MOAR!

Author:  wutangfan1990 [ Sat Jan 03, 2009 8:09 pm ]
Post subject:  Re: Our Guys {Update v1.2 12/22/2008}

undertech wrote:
I would eventually like to do a coherent mod, much like the ones here that inspired me so far. But as a beginning modder, I did not just want to jump into that.
View this as sort of a learning process into which I just collect what I've come up with so far (I doubt you all would be amused if I released everything I have so far individually).
So no, this isn't really meant to be a faction per se. I just kinda whipped up some sort of explanation because I didn't want to call it Undertech's pack'o mods (no offense to those who do that though).

You could make a Pack-O-Stuff

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