View unanswered posts | View active topics It is currently Tue Apr 16, 2024 7:39 pm



This topic is locked, you cannot edit posts or make further replies.  [ 25 posts ]  Go to page Previous  1, 2
 C-Bunker Modules 
Author Message
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: C-Bunker Modules
weh...


needs more interesting modules like hangers and ♥♥♥♥ like that.


Tue Dec 30, 2008 9:03 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: C-Bunker Modules
I agree... there's nothing wrong with different looking versions of existing content, but people are gonna be more excited about things they don't have yet.


Wed Dec 31, 2008 1:05 am
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Reply with quote
Post Re: C-Bunker Modules
Not only that but clone and weapon producing pods too


Wed Dec 31, 2008 1:12 am
Profile
User avatar

Joined: Sat Nov 03, 2007 7:58 pm
Posts: 64
Location: Izmir, Turkey .
Reply with quote
Post Re: C-Bunker Modules
Taehl's ones was awesome . I wonder if he'll port it to B22 .


Wed Dec 31, 2008 2:28 pm
Profile WWW
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post Re: C-Bunker Modules
jaybud4 wrote:
Well, your opinion is your opinion.
But it's strange.
Concrete is hard stuff (normally rocks) + soft stuff (normally sand) + Portland cement.
No two slabs of it will ever look the same. Ever.

Then why does the stuff the concrete sprayer shoot out look identical? Silly you, this is the future.


Wed Dec 31, 2008 7:55 pm
Profile
User avatar

Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
Reply with quote
Post Re: C-Bunker Modules
45 degree slants? You mean something like that?


Wed Dec 31, 2008 7:56 pm
Profile
User avatar

Joined: Fri Jul 18, 2008 9:18 pm
Posts: 131
Location: Sacramento, CA
Reply with quote
Post Re: C-Bunker Modules
I would also consider making bunker pieces where it has either a ground, wall, or floor piece, and the rest is interior-bunker tile. That way if you want to have larger open areas within your bunker (say, for storing gold or robots) you could do so. Also, don't forget an 8x8 bunker tile.

I like how your modules look though. Will there be bunker bits to match it down the road?


Wed Dec 31, 2008 8:42 pm
Profile
Banned

Joined: Tue Aug 26, 2008 6:09 pm
Posts: 432
Reply with quote
Post Re: C-Bunker Modules
Requisite wrote:
I happen to like the repeating texture. It reminds me of older games.
It definitely fits with the retro-y look of the game.


Wed Dec 31, 2008 9:31 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: C-Bunker Modules
tons0phun wrote:
I would also consider making bunker pieces where it has either a ground, wall, or floor piece, and the rest is interior-bunker tile.

So like the RSet?
@Control: I highly approve of more bunker modules. Not that my approval matters, but still.
Question, are you going to do doors?


Wed Dec 31, 2008 10:29 pm
Profile
User avatar

Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
Reply with quote
Post Re: C-Bunker Modules
Honestly, I feel very lazy. I dunno if I'll do anything else.


Wed Dec 31, 2008 10:46 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 25 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.046s | 17 Queries | GZIP : Off ]