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Deathbal101's ROFLcrazy weapons
http://forums.datarealms.com/viewtopic.php?f=83&t=13245
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Author:  deathbal101 [ Mon Dec 29, 2008 11:00 pm ]
Post subject:  Deathbal101's ROFLcrazy weapons

Well, i started messing around with the weapons data one day and i came up with these.



Attachment:
ScreenDump047.bmp

Shotgun: Non-explosive artillery/door breacher.

fires forty rounds at once that come down in a medium-wide area. can also be used to break doors in one shot. LOW VELOCITY!!!



Attachment:
Flak Cannon.bmp

NOTE: i lowered the fire rate because the grenades would just pile up and explode.

Coalation Flak Cannon: mine HE artillery

fires mines that will explode if anything with a weight over 190 units, explode. WARNING: SHELLS EJECT WITH DANGEROUS VELOCITY!!!


Attachment:
Heavy Shotgun.bmp


Heavy Auto Shotgun: automatic shotgun capable of digging through walls, shredding armour and can be improviesd propulsion.


Attachment:
M16.bmp


M16: Better than 10 gatling guns strapped together.



Installation: create backups of:

(wherever you have CC stored)\Cortex Command\Coalition.rte\Devices\Shotguns\Shotguns.ini ,

\Cortex Command\Coalition.rte\Devices\Cannons\Cannons.ini ,

\Cortex Command\Ronin.rte\Devices\Weapons\Shotguns\Shotguns.ini ,

\Cortex Command\Ronin.rte\Devices\Weapons\Machineguns\M16.ini .



and replace the previous listed with...

Shotguns.ini

Cannons.ini

M16.ini

Attachment:
DB101's ROFLcrazy mods.zip


PM me questions about install, I dont think i was very clear.

more will be added eventually

I'm not very good, so i couldn't make an .rte or my own sprites. feel free if you're up to it.

Author:  Control [ Mon Dec 29, 2008 11:21 pm ]
Post subject:  Re: Deathbal101's ROFLcrazy weapons

Mods must be in an RTE to be posted here, save very special cases.

And everyone has messed with RoundCount and RateOfFire to make stuff like this.

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