View unanswered posts | View active topics It is currently Tue Mar 19, 2024 12:11 pm



This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page 1, 2  Next
 Cluster Rocket Launcher 
Author Message
User avatar

Joined: Fri Jan 09, 2009 6:00 pm
Posts: 31
Reply with quote
Post Cluster Rocket Launcher
Its a rocket launcher that fires emitter which gibs into 12 emitters which gibs into explosions.
That was supposed to go into MMC, but since it locked...
Image
________________________________________________________________
Image
Thanks to jaybud4 for the gif.
Edit:
1)Fixed offsets
2)Fixed mini-rockets not getting hit by MOS. They do not get hit again. Beign GetHitByMOS = 1 Resulted in most of Mini-rockets exploding in Mid-Air.Kay. GetHitByMOS is no 1 again.
3)Made it hold only one round and made reload two times shorter and buffed mini-rockets.
4) Removed explosion of initial rocket.
5)Made explosion effect look better
6)Tweaked other stuff
__
There is now 12 Mini-rockets, Explosion Is kinda nerfed, so it gives no little to no lag.
Because of amount of mini-rockets nerfed, spread is now smaller.


Attachments:
clusterrocket.rte.rar [441.95 KiB]
Downloaded 1335 times


Last edited by FoboslC on Wed May 06, 2009 11:57 pm, edited 10 times in total.

Sat Jan 10, 2009 11:34 am
Profile
User avatar

Joined: Tue Dec 11, 2007 5:53 pm
Posts: 26
Location: Nevermore
Reply with quote
Post Re: Cluster Rocket Launcher
From the picture it looks like it takes a while to fire and causes quite a bit of destruction.
DL to test and ill edit in what i see.

-moment of weakness-
FIRST!! :D


Sat Jan 10, 2009 11:54 am
Profile
User avatar

Joined: Fri Sep 14, 2007 9:52 pm
Posts: 304
Location: No.
Reply with quote
Post Re: Cluster Rocket Launcher
AGH!!!
Those offsets need fixing, badly. Other than that, looks good.


Sat Jan 10, 2009 1:28 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 11:19 am
Posts: 45
Reply with quote
Post Re: Cluster Rocket Launcher
Interesting, Got my DL


Sat Jan 10, 2009 1:33 pm
Profile
User avatar

Joined: Tue Oct 24, 2006 10:07 pm
Posts: 511
Location: ☼The Infinite World☼
Reply with quote
Post Re: Cluster Rocket Launcher
That GIF is terrible. Here.
Image


Sat Jan 10, 2009 6:24 pm
Profile

Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
Reply with quote
Post Re: Cluster Rocket Launcher
the fudging epic is great and its fun. but it always gives me a lag spike.


Last edited by dapaperboy on Sat Jan 10, 2009 9:29 pm, edited 1 time in total.



Sat Jan 10, 2009 9:13 pm
Profile WWW
User avatar

Joined: Sat Jul 12, 2008 12:17 am
Posts: 49
Reply with quote
Post Re: Cluster Rocket Launcher
I like where this is going, but maybe there's just a wee bit too many cluster bombs.


Sat Jan 10, 2009 9:17 pm
Profile
Banned

Joined: Tue Aug 26, 2008 6:09 pm
Posts: 432
Reply with quote
Post Re: Cluster Rocket Launcher
Too many clusters, and the explosion is too linear. Reduce the velocity of the gibbed particles.


Sat Jan 10, 2009 9:42 pm
Profile
User avatar

Joined: Fri Jan 09, 2009 6:00 pm
Posts: 31
Reply with quote
Post Re: Cluster Rocket Launcher
Kay, nerfed it. Another Dl ready.
Also, there is a biig issue with cluster rockets.
Cluster rockets go straigth thru any actor or door. I see no reason for this, can anyone explain why it happens?


Sat Jan 10, 2009 10:12 pm
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: Cluster Rocket Launcher
I can't figure out how to nerf it, I want it to shoot half the wockets. Help D:


Sat Jan 10, 2009 10:25 pm
Profile
User avatar

Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Reply with quote
Post Re: Cluster Rocket Launcher
FoboslC wrote:
Kay, nerfed it. Another Dl ready.
Also, there is a biig issue with cluster rockets.
Cluster rockets go straigth thru any actor or door. I see no reason for this, can anyone explain why it happens?


It's probably because they're gibs.


Sat Jan 10, 2009 10:40 pm
Profile
Banned

Joined: Tue Aug 26, 2008 6:09 pm
Posts: 432
Reply with quote
Post Re: Cluster Rocket Launcher
Check HitsMOS or some variable like that.


Sat Jan 10, 2009 10:45 pm
Profile
User avatar

Joined: Fri Jan 09, 2009 6:00 pm
Posts: 31
Reply with quote
Post Re: Cluster Rocket Launcher
Edit The code in "LAW Rocket Loop define. You need the gib part.
Open LAW.ini in notepad, press ctrl+f type in there shoopdawhoop and press "find"
It should bring you to following piece of code:
Code:
      CopyOf = LAW Rocket //Shoopdawhoop
      Count = 12 // How much clusterpieces there will be.
      Spread = 1.5 // How much cluster will spread.
      MaxVelocity = 21 // Maximum Velocity
      MinVelocity = 20 //Minimum Velocity

If You want it to shoot twice less clusters, just make Count = 6
Hope that helps!

to Brainwashed
Is there any way around it? :P
to ProjektODIN
It HitMOS = 1 and GetHitByMOS = 1
That the first place I looked into.
__
Oh also, Will making the rocket gib into emitter that emits the emitter that emits rockets work :P
Lets try...
-Edit-
mkay, doesnt work. For some reason it refuses to emit the rockets.


Last edited by FoboslC on Sat Jan 10, 2009 11:02 pm, edited 1 time in total.



Sat Jan 10, 2009 10:47 pm
Profile
Banned

Joined: Tue Aug 26, 2008 6:09 pm
Posts: 432
Reply with quote
Post Re: Cluster Rocket Launcher
Really ought to make the maximum and minimum velocities vary more.


Sat Jan 10, 2009 10:56 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: Cluster Rocket Launcher
How'd you get them to spread without it looking like a circle? (For the people now looking at the gifs, it's in the new version)


Sat Jan 10, 2009 10:58 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 28 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.527s | 16 Queries | GZIP : Off ]