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 Cluster Rocket Launcher 
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Joined: Fri Jan 09, 2009 6:00 pm
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Post Cluster Rocket Launcher
Its a rocket launcher that fires emitter which gibs into 12 emitters which gibs into explosions.
That was supposed to go into MMC, but since it locked...
Image
________________________________________________________________
Image
Thanks to jaybud4 for the gif.
Edit:
1)Fixed offsets
2)Fixed mini-rockets not getting hit by MOS. They do not get hit again. Beign GetHitByMOS = 1 Resulted in most of Mini-rockets exploding in Mid-Air.Kay. GetHitByMOS is no 1 again.
3)Made it hold only one round and made reload two times shorter and buffed mini-rockets.
4) Removed explosion of initial rocket.
5)Made explosion effect look better
6)Tweaked other stuff
__
There is now 12 Mini-rockets, Explosion Is kinda nerfed, so it gives no little to no lag.
Because of amount of mini-rockets nerfed, spread is now smaller.


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clusterrocket.rte.rar [441.95 KiB]
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Last edited by FoboslC on Wed May 06, 2009 11:57 pm, edited 10 times in total.

Sat Jan 10, 2009 11:34 am
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Post Re: Cluster Rocket Launcher
From the picture it looks like it takes a while to fire and causes quite a bit of destruction.
DL to test and ill edit in what i see.

-moment of weakness-
FIRST!! :D


Sat Jan 10, 2009 11:54 am
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Post Re: Cluster Rocket Launcher
AGH!!!
Those offsets need fixing, badly. Other than that, looks good.


Sat Jan 10, 2009 1:28 pm
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Post Re: Cluster Rocket Launcher
Interesting, Got my DL


Sat Jan 10, 2009 1:33 pm
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Post Re: Cluster Rocket Launcher
That GIF is terrible. Here.
Image


Sat Jan 10, 2009 6:24 pm
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Post Re: Cluster Rocket Launcher
the fudging epic is great and its fun. but it always gives me a lag spike.


Last edited by dapaperboy on Sat Jan 10, 2009 9:29 pm, edited 1 time in total.



Sat Jan 10, 2009 9:13 pm
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Post Re: Cluster Rocket Launcher
I like where this is going, but maybe there's just a wee bit too many cluster bombs.


Sat Jan 10, 2009 9:17 pm
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Post Re: Cluster Rocket Launcher
Too many clusters, and the explosion is too linear. Reduce the velocity of the gibbed particles.


Sat Jan 10, 2009 9:42 pm
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Post Re: Cluster Rocket Launcher
Kay, nerfed it. Another Dl ready.
Also, there is a biig issue with cluster rockets.
Cluster rockets go straigth thru any actor or door. I see no reason for this, can anyone explain why it happens?


Sat Jan 10, 2009 10:12 pm
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Post Re: Cluster Rocket Launcher
I can't figure out how to nerf it, I want it to shoot half the wockets. Help D:


Sat Jan 10, 2009 10:25 pm
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Post Re: Cluster Rocket Launcher
FoboslC wrote:
Kay, nerfed it. Another Dl ready.
Also, there is a biig issue with cluster rockets.
Cluster rockets go straigth thru any actor or door. I see no reason for this, can anyone explain why it happens?


It's probably because they're gibs.


Sat Jan 10, 2009 10:40 pm
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Post Re: Cluster Rocket Launcher
Check HitsMOS or some variable like that.


Sat Jan 10, 2009 10:45 pm
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Post Re: Cluster Rocket Launcher
Edit The code in "LAW Rocket Loop define. You need the gib part.
Open LAW.ini in notepad, press ctrl+f type in there shoopdawhoop and press "find"
It should bring you to following piece of code:
Code:
      CopyOf = LAW Rocket //Shoopdawhoop
      Count = 12 // How much clusterpieces there will be.
      Spread = 1.5 // How much cluster will spread.
      MaxVelocity = 21 // Maximum Velocity
      MinVelocity = 20 //Minimum Velocity

If You want it to shoot twice less clusters, just make Count = 6
Hope that helps!

to Brainwashed
Is there any way around it? :P
to ProjektODIN
It HitMOS = 1 and GetHitByMOS = 1
That the first place I looked into.
__
Oh also, Will making the rocket gib into emitter that emits the emitter that emits rockets work :P
Lets try...
-Edit-
mkay, doesnt work. For some reason it refuses to emit the rockets.


Last edited by FoboslC on Sat Jan 10, 2009 11:02 pm, edited 1 time in total.



Sat Jan 10, 2009 10:47 pm
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Post Re: Cluster Rocket Launcher
Really ought to make the maximum and minimum velocities vary more.


Sat Jan 10, 2009 10:56 pm
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Post Re: Cluster Rocket Launcher
How'd you get them to spread without it looking like a circle? (For the people now looking at the gifs, it's in the new version)


Sat Jan 10, 2009 10:58 pm
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