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FoboslC
Joined: Fri Jan 09, 2009 6:00 pm Posts: 31
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Cluster Rocket Launcher
Its a rocket launcher that fires emitter which gibs into 12 emitters which gibs into explosions. That was supposed to go into MMC, but since it locked... ________________________________________________________________ Thanks to jaybud4 for the gif. Edit: 1)Fixed offsets 2)Fixed mini-rockets not getting hit by MOS. They do not get hit again. Beign GetHitByMOS = 1 Resulted in most of Mini-rockets exploding in Mid-Air.Kay. GetHitByMOS is no 1 again. 3)Made it hold only one round and made reload two times shorter and buffed mini-rockets. 4) Removed explosion of initial rocket. 5)Made explosion effect look better 6)Tweaked other stuff __ There is now 12 Mini-rockets, Explosion Is kinda nerfed, so it gives no little to no lag. Because of amount of mini-rockets nerfed, spread is now smaller.
Last edited by FoboslC on Wed May 06, 2009 11:57 pm, edited 10 times in total.
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Sat Jan 10, 2009 11:34 am |
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Nukes-For-All
Joined: Tue Dec 11, 2007 5:53 pm Posts: 26 Location: Nevermore
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Re: Cluster Rocket Launcher
From the picture it looks like it takes a while to fire and causes quite a bit of destruction. DL to test and ill edit in what i see. -moment of weakness- FIRST!!
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Sat Jan 10, 2009 11:54 am |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Cluster Rocket Launcher
AGH!!! Those offsets need fixing, badly. Other than that, looks good.
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Sat Jan 10, 2009 1:28 pm |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: Cluster Rocket Launcher
Interesting, Got my DL
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Sat Jan 10, 2009 1:33 pm |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: Cluster Rocket Launcher
That GIF is terrible. Here.
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Sat Jan 10, 2009 6:24 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Cluster Rocket Launcher
the fudging epic is great and its fun. but it always gives me a lag spike.
Last edited by dapaperboy on Sat Jan 10, 2009 9:29 pm, edited 1 time in total.
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Sat Jan 10, 2009 9:13 pm |
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ComikRadd
Joined: Sat Jul 12, 2008 12:17 am Posts: 49
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Re: Cluster Rocket Launcher
I like where this is going, but maybe there's just a wee bit too many cluster bombs.
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Sat Jan 10, 2009 9:17 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Cluster Rocket Launcher
Too many clusters, and the explosion is too linear. Reduce the velocity of the gibbed particles.
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Sat Jan 10, 2009 9:42 pm |
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FoboslC
Joined: Fri Jan 09, 2009 6:00 pm Posts: 31
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Re: Cluster Rocket Launcher
Kay, nerfed it. Another Dl ready. Also, there is a biig issue with cluster rockets. Cluster rockets go straigth thru any actor or door. I see no reason for this, can anyone explain why it happens?
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Sat Jan 10, 2009 10:12 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Cluster Rocket Launcher
I can't figure out how to nerf it, I want it to shoot half the wockets. Help D:
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Sat Jan 10, 2009 10:25 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Cluster Rocket Launcher
FoboslC wrote: Kay, nerfed it. Another Dl ready. Also, there is a biig issue with cluster rockets. Cluster rockets go straigth thru any actor or door. I see no reason for this, can anyone explain why it happens? It's probably because they're gibs.
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Sat Jan 10, 2009 10:40 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Cluster Rocket Launcher
Check HitsMOS or some variable like that.
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Sat Jan 10, 2009 10:45 pm |
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FoboslC
Joined: Fri Jan 09, 2009 6:00 pm Posts: 31
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Re: Cluster Rocket Launcher
Edit The code in "LAW Rocket Loop define. You need the gib part. Open LAW.ini in notepad, press ctrl+f type in there shoopdawhoop and press "find" It should bring you to following piece of code: Code: CopyOf = LAW Rocket //Shoopdawhoop Count = 12 // How much clusterpieces there will be. Spread = 1.5 // How much cluster will spread. MaxVelocity = 21 // Maximum Velocity MinVelocity = 20 //Minimum Velocity
If You want it to shoot twice less clusters, just make Count = 6 Hope that helps! to Brainwashed Is there any way around it? to ProjektODIN It HitMOS = 1 and GetHitByMOS = 1 That the first place I looked into. __ Oh also, Will making the rocket gib into emitter that emits the emitter that emits rockets work Lets try... -Edit- mkay, doesnt work. For some reason it refuses to emit the rockets.
Last edited by FoboslC on Sat Jan 10, 2009 11:02 pm, edited 1 time in total.
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Sat Jan 10, 2009 10:47 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Cluster Rocket Launcher
Really ought to make the maximum and minimum velocities vary more.
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Sat Jan 10, 2009 10:56 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Cluster Rocket Launcher
How'd you get them to spread without it looking like a circle? (For the people now looking at the gifs, it's in the new version)
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Sat Jan 10, 2009 10:58 pm |
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