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Cluster Rocket Launcher
http://forums.datarealms.com/viewtopic.php?f=83&t=13412
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Author:  FoboslC [ Sat Jan 10, 2009 11:34 am ]
Post subject:  Cluster Rocket Launcher

Its a rocket launcher that fires emitter which gibs into 12 emitters which gibs into explosions.
That was supposed to go into MMC, but since it locked...
Image
________________________________________________________________
Image
Thanks to jaybud4 for the gif.
Edit:
1)Fixed offsets
2)Fixed mini-rockets not getting hit by MOS. They do not get hit again. Beign GetHitByMOS = 1 Resulted in most of Mini-rockets exploding in Mid-Air.Kay. GetHitByMOS is no 1 again.
3)Made it hold only one round and made reload two times shorter and buffed mini-rockets.
4) Removed explosion of initial rocket.
5)Made explosion effect look better
6)Tweaked other stuff
__
There is now 12 Mini-rockets, Explosion Is kinda nerfed, so it gives no little to no lag.
Because of amount of mini-rockets nerfed, spread is now smaller.

Attachments:
clusterrocket.rte.rar [441.95 KiB]
Downloaded 1356 times

Author:  Nukes-For-All [ Sat Jan 10, 2009 11:54 am ]
Post subject:  Re: Cluster Rocket Launcher

From the picture it looks like it takes a while to fire and causes quite a bit of destruction.
DL to test and ill edit in what i see.

-moment of weakness-
FIRST!! :D

Author:  Raintail99 [ Sat Jan 10, 2009 1:28 pm ]
Post subject:  Re: Cluster Rocket Launcher

AGH!!!
Those offsets need fixing, badly. Other than that, looks good.

Author:  Quweman [ Sat Jan 10, 2009 1:33 pm ]
Post subject:  Re: Cluster Rocket Launcher

Interesting, Got my DL

Author:  jaybud4 [ Sat Jan 10, 2009 6:24 pm ]
Post subject:  Re: Cluster Rocket Launcher

That GIF is terrible. Here.
Image

Author:  dapaperboy [ Sat Jan 10, 2009 9:13 pm ]
Post subject:  Re: Cluster Rocket Launcher

the fudging epic is great and its fun. but it always gives me a lag spike.

Author:  ComikRadd [ Sat Jan 10, 2009 9:17 pm ]
Post subject:  Re: Cluster Rocket Launcher

I like where this is going, but maybe there's just a wee bit too many cluster bombs.

Author:  ProjektODIN [ Sat Jan 10, 2009 9:42 pm ]
Post subject:  Re: Cluster Rocket Launcher

Too many clusters, and the explosion is too linear. Reduce the velocity of the gibbed particles.

Author:  FoboslC [ Sat Jan 10, 2009 10:12 pm ]
Post subject:  Re: Cluster Rocket Launcher

Kay, nerfed it. Another Dl ready.
Also, there is a biig issue with cluster rockets.
Cluster rockets go straigth thru any actor or door. I see no reason for this, can anyone explain why it happens?

Author:  war_man333 [ Sat Jan 10, 2009 10:25 pm ]
Post subject:  Re: Cluster Rocket Launcher

I can't figure out how to nerf it, I want it to shoot half the wockets. Help D:

Author:  Brainwashed [ Sat Jan 10, 2009 10:40 pm ]
Post subject:  Re: Cluster Rocket Launcher

FoboslC wrote:
Kay, nerfed it. Another Dl ready.
Also, there is a biig issue with cluster rockets.
Cluster rockets go straigth thru any actor or door. I see no reason for this, can anyone explain why it happens?


It's probably because they're gibs.

Author:  ProjektODIN [ Sat Jan 10, 2009 10:45 pm ]
Post subject:  Re: Cluster Rocket Launcher

Check HitsMOS or some variable like that.

Author:  FoboslC [ Sat Jan 10, 2009 10:47 pm ]
Post subject:  Re: Cluster Rocket Launcher

Edit The code in "LAW Rocket Loop define. You need the gib part.
Open LAW.ini in notepad, press ctrl+f type in there shoopdawhoop and press "find"
It should bring you to following piece of code:
Code:
      CopyOf = LAW Rocket //Shoopdawhoop
      Count = 12 // How much clusterpieces there will be.
      Spread = 1.5 // How much cluster will spread.
      MaxVelocity = 21 // Maximum Velocity
      MinVelocity = 20 //Minimum Velocity

If You want it to shoot twice less clusters, just make Count = 6
Hope that helps!

to Brainwashed
Is there any way around it? :P
to ProjektODIN
It HitMOS = 1 and GetHitByMOS = 1
That the first place I looked into.
__
Oh also, Will making the rocket gib into emitter that emits the emitter that emits rockets work :P
Lets try...
-Edit-
mkay, doesnt work. For some reason it refuses to emit the rockets.

Author:  ProjektODIN [ Sat Jan 10, 2009 10:56 pm ]
Post subject:  Re: Cluster Rocket Launcher

Really ought to make the maximum and minimum velocities vary more.

Author:  Solace [ Sat Jan 10, 2009 10:58 pm ]
Post subject:  Re: Cluster Rocket Launcher

How'd you get them to spread without it looking like a circle? (For the people now looking at the gifs, it's in the new version)

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