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Cluster Rocket Launcher http://forums.datarealms.com/viewtopic.php?f=83&t=13412 |
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Author: | Nukes-For-All [ Sun Jan 11, 2009 12:09 am ] |
Post subject: | Re: Cluster Rocket Launcher |
This gun rapes fleshies and most amoured stuff but reload times need fixing and the offests need adjusting but otherrwise a good mod. also, might just be a one off fluke but, it doesnt seem to be able to good through concrete shame i was looking foward to some interesting bunker busting. |
Author: | The Decaying Soldat [ Sun Jan 11, 2009 3:14 am ] |
Post subject: | Re: Cluster Rocket Launcher |
Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm..... |
Author: | Foa [ Sun Jan 11, 2009 5:50 am ] |
Post subject: | Re: Cluster Rocket Launcher |
The Decaying Soldat wrote: Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm..... Congrats. You smoked a noob, I like the idea, but, it's a little dry. |
Author: | dapaperboy [ Sun Jan 11, 2009 9:33 am ] |
Post subject: | Re: Cluster Rocket Launcher |
hey, FoboslC, this is pretty good for a first mod. unless you made other and kept them to your self. |
Author: | FoboslC [ Sun Jan 11, 2009 9:52 am ] |
Post subject: | Re: Cluster Rocket Launcher |
The Decaying Soldat wrote: Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm..... Yes it is. LAW slot, plasma gun sprite. |
Author: | war_man333 [ Sun Jan 11, 2009 10:07 am ] |
Post subject: | Re: Cluster Rocket Launcher |
FoboslC wrote: Edit The code in "LAW Rocket Loop define. You need the gib part. Open LAW.ini in notepad, press ctrl+f type in there shoopdawhoop and press "find" It should bring you to following piece of code: Code: CopyOf = LAW Rocket //Shoopdawhoop Count = 12 // How much clusterpieces there will be. Spread = 1.5 // How much cluster will spread. MaxVelocity = 21 // Maximum Velocity MinVelocity = 20 //Minimum Velocity If You want it to shoot twice less clusters, just make Count = 6 Hope that helps! to Brainwashed Is there any way around it? to ProjektODIN It HitMOS = 1 and GetHitByMOS = 1 That the first place I looked into. __ Oh also, Will making the rocket gib into emitter that emits the emitter that emits rockets work Lets try... -Edit- mkay, doesnt work. For some reason it refuses to emit the rockets. lol, mine was set to 24 by default. |
Author: | FoboslC [ Sun Jan 11, 2009 10:56 am ] |
Post subject: | Re: Cluster Rocket Launcher |
Old version |
Author: | FoboslC [ Sun Jan 11, 2009 7:55 pm ] |
Post subject: | Re: Cluster Rocket Launcher |
Solace wrote: How'd you get them to spread without it looking like a circle? (For the people now looking at the gifs, it's in the new version) Just use Spread = 4.17 |
Author: | deathbringer [ Wed May 06, 2009 7:29 pm ] |
Post subject: | Re: Cluster Rocket Launcher |
Can anyone reupload this mod? I'm looking for something similar to this. |
Author: | Flammablezombie [ Wed May 06, 2009 7:42 pm ] |
Post subject: | Re: Cluster Rocket Launcher |
And because you're instantly recognizable, it's gonna be a cluster nuke, right? |
Author: | deathbringer [ Wed May 06, 2009 7:50 pm ] |
Post subject: | Re: Cluster Rocket Launcher |
Not at all, its a secret weapon. Its nuke related but its not a nuke Anyway a cluster nuke with my nukes would lag too much. |
Author: | Flammablezombie [ Wed May 06, 2009 7:53 pm ] |
Post subject: | Re: Cluster Rocket Launcher |
That's why i want it . Too bad no one has this... ask a guy called maart3n, he's my official mod archivist. |
Author: | FoboslC [ Wed May 06, 2009 11:58 pm ] |
Post subject: | Re: Cluster Rocket Launcher |
Reuploaded. This is kinda old, outdated, and pretty laggy, withouty custom explosio, and, well, genereally worse than "caldarr" thingy, but w/e |
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