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Cluster Rocket Launcher
http://forums.datarealms.com/viewtopic.php?f=83&t=13412
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Author:  Nukes-For-All [ Sun Jan 11, 2009 12:09 am ]
Post subject:  Re: Cluster Rocket Launcher

This gun rapes fleshies and most amoured stuff but reload times need fixing
and the offests need adjusting but otherrwise a good mod.
also, might just be a one off fluke but, it doesnt seem to be able to good through concrete
shame i was looking foward to some interesting bunker busting. :-(

Author:  The Decaying Soldat [ Sun Jan 11, 2009 3:14 am ]
Post subject:  Re: Cluster Rocket Launcher

Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm.....

Author:  Foa [ Sun Jan 11, 2009 5:50 am ]
Post subject:  Re: Cluster Rocket Launcher

The Decaying Soldat wrote:
Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm.....

Congrats.

You smoked a noob, I like the idea, but, it's a little dry.

Author:  dapaperboy [ Sun Jan 11, 2009 9:33 am ]
Post subject:  Re: Cluster Rocket Launcher

hey, FoboslC, this is pretty good for a first mod. unless you made other and kept them to your self.

Author:  FoboslC [ Sun Jan 11, 2009 9:52 am ]
Post subject:  Re: Cluster Rocket Launcher

The Decaying Soldat wrote:
Wait a sec...That launcher looks familiar...Isn't it the LAW from the Mecha Soldat mod for Soldat? Hmmm.....

Yes it is. LAW slot, plasma gun sprite.

Author:  war_man333 [ Sun Jan 11, 2009 10:07 am ]
Post subject:  Re: Cluster Rocket Launcher

FoboslC wrote:
Edit The code in "LAW Rocket Loop define. You need the gib part.
Open LAW.ini in notepad, press ctrl+f type in there shoopdawhoop and press "find"
It should bring you to following piece of code:
Code:
      CopyOf = LAW Rocket //Shoopdawhoop
      Count = 12 // How much clusterpieces there will be.
      Spread = 1.5 // How much cluster will spread.
      MaxVelocity = 21 // Maximum Velocity
      MinVelocity = 20 //Minimum Velocity

If You want it to shoot twice less clusters, just make Count = 6
Hope that helps!

to Brainwashed
Is there any way around it? :P
to ProjektODIN
It HitMOS = 1 and GetHitByMOS = 1
That the first place I looked into.
__
Oh also, Will making the rocket gib into emitter that emits the emitter that emits rockets work :P
Lets try...
-Edit-
mkay, doesnt work. For some reason it refuses to emit the rockets.


lol, mine was set to 24 by default.

Author:  FoboslC [ Sun Jan 11, 2009 10:56 am ]
Post subject:  Re: Cluster Rocket Launcher

Old version :P

Author:  FoboslC [ Sun Jan 11, 2009 7:55 pm ]
Post subject:  Re: Cluster Rocket Launcher

Solace wrote:
How'd you get them to spread without it looking like a circle? (For the people now looking at the gifs, it's in the new version)

Just use Spread = 4.17

Author:  deathbringer [ Wed May 06, 2009 7:29 pm ]
Post subject:  Re: Cluster Rocket Launcher

Can anyone reupload this mod? I'm looking for something similar to this.

Author:  Flammablezombie [ Wed May 06, 2009 7:42 pm ]
Post subject:  Re: Cluster Rocket Launcher

And because you're instantly recognizable, it's gonna be a cluster nuke, right?

Author:  deathbringer [ Wed May 06, 2009 7:50 pm ]
Post subject:  Re: Cluster Rocket Launcher

Not at all, its a secret weapon. Its nuke related but its not a nuke ;)

Anyway a cluster nuke with my nukes would lag too much.

Author:  Flammablezombie [ Wed May 06, 2009 7:53 pm ]
Post subject:  Re: Cluster Rocket Launcher

That's why i want it :P. Too bad no one has this... ask a guy called maart3n, he's my official mod archivist.

Author:  FoboslC [ Wed May 06, 2009 11:58 pm ]
Post subject:  Re: Cluster Rocket Launcher

Reuploaded. This is kinda old, outdated, and pretty laggy, withouty custom explosio, and, well, genereally worse than "caldarr" thingy, but w/e

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