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 HuegCorp ltd (Updated 16/01/09) 
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Joined: Wed Apr 18, 2007 9:16 am
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Location: Southern Sweden
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Post HuegCorp ltd (Updated 16/01/09)
HuegCorp ltd

Image


I found myself having half an hour of nothing to do at work and started re-drawing the sprites for the accountant, and suddenly I got the idea that I should make a full mod and not just an Accountant.
And so HuegCorp ltd started... And the second actor I made for HuegCorp ltd was myself.

HuegCorp ltd is a large corporation specialising in wartime consultants, at the moment there are two types of consultant avilable for hire:

psythrone, the allround lighter unit and The Accountant, the moneymaker.

HuegCorp ltd has now added a Fireworks Launcher to the company loadout.

We want to stress that this is not a weapon, but a tool for partying when victory has been secured, just don't aim it at people since the fireworks can be a bit unstable.
______________________________________________________________


The Accountant
Image
Suit and tie included


Background:
Back around b17/b18 there where a lot of money generators around to play really long games where the corpses would just pile up until you felt it was safest to restart the game because you where getting close to the sky. These generators and factories where large and hard to replace if destroyed which made them less than optimal for the battlefield.

A couple of days ago I felt the urge to play one of those long games just to realise I didn't have any generator mods installed. Instead of porting an existing b18 generator or to look for a new one I decided to make my own. Today I finished tweaking it and thought of releasing it just for fun, so here it comes, the new mobile way of generating funds for your never-ending space war:

Just set him to mine (figuratively speaking) with his powerful laptop equipped and he will use his economic knowledge and the Internet to create a steady dribble of funds for the protection of your brain.

He might be expensive and weak but he makes money for you so you should pay a little at least.
Yes, I know this has been made before an yes, this is very silly but I still felt like releasing it.
Edit: Of course I forgot the download, also put health back to 100.

______________________________________________________________


The Accountant in the HuegCorp mod costs slightly more than the stand-alone one and generates gold a bit slower but unless you are spenging huge amounts of gold, 2 HuegCorp Accountants should be enough.

Also, the "me actor" is wearing what I was wearing today (including the hat).


Attachments:
File comment: Updated Accountant, Cheaper and Faster money generation
Accountant.rte.rar [42.74 KiB]
Downloaded 597 times
File comment: HuegCorp ltd
-psythrone
-Accountant
-Fireworks Launcher

HuegCorp.rte.rar [95.05 KiB]
Downloaded 487 times


Last edited by psythrone on Fri Jan 16, 2009 6:35 pm, edited 6 times in total.

Mon Jan 12, 2009 11:46 pm
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Post Re: Accountant Money Maker
Um... download link please? Also, please keep your actor's health at 100.


Mon Jan 12, 2009 11:53 pm
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Post Re: Accountant Money Maker
Original idea, but I'd like it more if there was a download.


Tue Jan 13, 2009 12:01 am
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Post Re: Accountant Money Maker
Yea, I'm stupid, of course I forget the download link. How typical of me.


Tue Jan 13, 2009 12:05 am
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Post Re: Accountant Money Maker
I like the idea, reminds me of a short while ago with the factory in b20 that generated money. But ill get right on downloading it, or rather once I get my main computer back.


Tue Jan 13, 2009 12:07 am
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Post Re: Accountant Money Maker
Downloaded and tested. At the rate that this guy fires, it would take me about thirty minutes of clicking, or more, to repay him. And that's just 225 oz made in thirty minutes.


Tue Jan 13, 2009 12:21 am
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Post Re: Accountant Money Maker
No amount of cooking the books can make a hundred or so ounces of gold in an hour if only one accountant is doing it.
Try fudging the numbers early on, and in massive scale.
Also, remember, as with any investment- this is long-term.


Tue Jan 13, 2009 12:28 am
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Post Re: Accountant Money Maker
Is it possible to make it so that if you have several accountants the rate of gold is increased exponentially?


Tue Jan 13, 2009 12:31 am
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Post Re: Accountant Money Maker
Updated, makes money twice as fast and is a bit cheaper, only 175oz now.

If you want other tweaks, post them here and I will try to fix them tomorrow.

Edit: Since the Laptop is a weapon that fires gold particles backward every accountant that is "mining" will be generating 1oz per "tick" (RateOfFire = 250).


Tue Jan 13, 2009 12:33 am
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Post Re: Accountant Money Maker
Dude if you can fire backwards... SOMEONE MAKE A SUICIDE PISTOL lol.


Tue Jan 13, 2009 1:25 am
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Data Realms Elite
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Post Re: Accountant Money Maker
Duhya wrote:
Dude if you can fire backwards... SOMEONE MAKE A SUICIDE PISTOL lol.

Already done, it was a reverse revolver, the OP said that it came with the office.


Tue Jan 13, 2009 1:31 am
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Post Re: Accountant Money Maker
smart, and well done. lappy is a nice touch. now i should plant 40 or so accountants in my brain vault, go digging to get my funds back, and which my investment pay off :)


Tue Jan 13, 2009 1:38 am
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Post Re: Accountant Money Maker
Sigh...People don't learn even after the economic tsunami, do they? Well fudge real life! I'm going to make an investment in CC with my accountant!!

Love it.


Tue Jan 13, 2009 1:58 am
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Post Re: Accountant Money Maker
Awesome idea. I'm gonna give him a chaingun, so when unsuspecting enemies come, they'll be cut to swiss cheese.


Tue Jan 13, 2009 2:16 am
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Post Re: Accountant Money Maker
Just in case this hasn't been suggested in some other format, I think the accountant thing would work well in a mission. For example you have to navigate through a bunker & kill all the accountants before they raise enough funds for an army. You could call the mission, "It's Just Business."


Tue Jan 13, 2009 3:52 am
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