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 Bomb Gun 
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Joined: Fri Jun 01, 2007 12:17 am
Posts: 106
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Post Re: Bomb Gun
I need to use this to make a security mine launcher, or you do, dammit!


Sun Jan 25, 2009 10:14 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Bomb Gun
AaronLee wrote:
I need to use this to make a security mine launcher, or you do, dammit!

Just use it for protection, bitching ( laying them nearby a foe, and let them try to shoot me, which activates it ) , and sometimes the hat-assery gets them to shoot each other.


Sun Jan 25, 2009 10:17 pm
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Joined: Sat Dec 16, 2006 2:50 pm
Posts: 161
Location: Vaughan, Canada
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Post Re: Bomb Gun
It's fun, but which variables do I need to change to speed the bombs up a little? Not to guided-missile levels, they're just too sedate for my tastes right now.


Sun Jan 25, 2009 10:55 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Bomb Gun
The Air Resistance Variable is the one you want to modify. Make it lower to make the bomb go faster.

Also, since when were my mods judged solely on how revolutionary they were?


Sun Jan 25, 2009 11:09 pm
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Bomb Gun
Last time I checked it was since the Ghost Colen, or Anti Gravity Laser Shark.


Sun Jan 25, 2009 11:38 pm
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Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
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Post Re: Bomb Gun
this make me fudge in my fudge making position. you over and over again, make epic mods. keep up the good work. i love you.


Mon Jan 26, 2009 7:13 am
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Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
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Post Re: Bomb Gun
Haha, he's so cute!
Well done maestro!


Mon Jan 26, 2009 2:18 pm
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Joined: Wed Dec 03, 2008 8:54 pm
Posts: 41
Location: Andromeda Galaxy,localhost
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Post Re: Bomb Gun
Seems so cool,but i dont have time to download it.
Mods by zalo are always REVOLUTIONAL!!!(Or something else,sorry for bad english)


Mon Jan 26, 2009 6:54 pm
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Joined: Sun Aug 31, 2008 5:10 am
Posts: 106
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Post Re: Bomb Gun
So THIS is what you where talking about on the Irc. Nice, insta download.


Mon Jan 26, 2009 7:53 pm
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Joined: Thu Jun 26, 2008 8:18 am
Posts: 241
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Post Re: Bomb Gun
Great job... but it pulls itself through the sky, which is really awkward looking.
Also... you could add a few things, really. Like 1 that stays still, lasts forever, but still is proximity. 2, bomb de-fuser. And 3, a Bomb-Squad scene. That'd be great, like Body Ladder (no real ware-fare, just for fun) but you have a time-limit and have to get passed obstacles and enemies and de-fuse the bomb at the end that, if you don't, will explode horrifically kill everything and cause mass lag that might or might not destroy your computer.

- Zinc


Mon Jan 26, 2009 10:32 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Bomb Gun
zalo wrote:
The Air Resistance Variable is the one you want to modify. Make it lower to make the bomb go faster.

Also, since when were my mods judged solely on how revolutionary they were?


Since you hardly bother with sprites but instead do something that either
- has never been done before because no one thought of it.
- has never been done before because it was considered impossible.


Tue Jan 27, 2009 3:06 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Bomb Gun
Zinc wrote:
Like 1 that stays still, lasts forever, but still is proximity.
- Zinc


I tried for hours to get it to do that, but whether it be an engine bug...
or an engine bug, it just won't stay still AND last forever. Trust me.


Tue Jan 27, 2009 5:15 am
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Joined: Sat Dec 16, 2006 2:50 pm
Posts: 161
Location: Vaughan, Canada
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Post Re: Bomb Gun
zalo wrote:
Zinc wrote:
Like 1 that stays still, lasts forever, but still is proximity.
- Zinc


I tried for hours to get it to do that, but whether it be an engine bug...
or an engine bug, it just won't stay still AND last forever. Trust me.


It's a little silly, but does it simply have to remain in motion, or actively follow an AI routine like a real actor?
Why not just make it shift around a bit, a few pixels at a time, every once in a while? Again, I'm definitely not a scripter, and I understand there are serious limits to what you can do with the current platform, but hey.


Wed Jan 28, 2009 2:16 pm
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